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Update index.md
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@ -17,10 +17,6 @@ As if `Super Mario Bros. Wonder` wasn’t enough, a cult classic is back, with i
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It did―with some buts, as usual.
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Two things needed to be fixed to get this colourful cast into good shape: an audio fix affecting everyone, and a separate fix for NVIDIA users.
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Users immediately noticed how the game’s background audio was completely muted, detracting a lot from the experience.
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After performing a cross-examination [with music and all](https://youtu.be/5I443rHIYVk), [byte[]](https://github.com/liamwhite) found out the cause was {{< gh-hovercard "12058" "a leftover" >}} from the Opus rewrite [Maide](https://github.com/Kelebek1) did [back in September](https://yuzu-emu.org/entry/yuzu-progress-report-sep-2023/#audio-changes).
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With this specific case fixed, the game started playing audio as it should.
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{{< single-title-imgs
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"Is she in that castle? (Super Mario RPG)"
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"./rpg1.png"
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@ -28,8 +24,18 @@ With this specific case fixed, the game started playing audio as it should.
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"./rpg3.png"
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>}}
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Users immediately noticed how the game’s background audio was completely muted, detracting a lot from the experience.
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After performing a cross-examination [with music and all](https://youtu.be/5I443rHIYVk), [byte[]](https://github.com/liamwhite) found out the cause was {{< gh-hovercard "12058" "a leftover" >}} from the Opus rewrite [Maide](https://github.com/Kelebek1) did [back in September](https://yuzu-emu.org/entry/yuzu-progress-report-sep-2023/#audio-changes).
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With this specific case fixed, the game started playing audio as it should.
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Meanwhile, [epicboy](https://github.com/ameerj)’s performed a separate investigation in the shader recompiler regarding NVIDIA’s broken rendering.
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{{< single-title-imgs
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"Imagine if the Switch was capable of HDR (Super Mario RPG)"
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"./rpg4.png"
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"./rpg5.png"
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>}}
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For those not familiar with the shader pipeline of yuzu and other emulators:
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Games have compiled shaders built for the architecture of the console they are intended to run on – in this case, the Switch.
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