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Update site/content/entry/yuzu-progress-report-apr-2022/index.md
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
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@ -221,7 +221,7 @@ Ket's begin with two changes that happened in March.
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Our resident bunnei rabbit continued his work on rewriting yuzu's kernel memory management to make it
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accurate to the latest system updates. This time, he tackled and revamped {{< gh-hovercard "7974" "how the kernel code memory is mapped and unmapped" >}}.
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Code memory, in the context of the Switch, is where games and apps have their own code mapped for execution.
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Code memory support, in the context of the Switch, allows games and apps to load and unload smaller parts of their code on the fly.
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Thanks to these changes, 'Super Smash Bros. Ultimate' no longer causes memory access issues while loading/unloading NROs, making the game stable for long runs.
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bunnei also {{< gh-hovercard "8013" "migrated slab heaps for the guest (Switch) kernel objects" >}} from host heap memory to emulated guest memory.
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