mirror of
https://github.com/yuzu-emu/yuzu-emu.github.io.git
synced 2025-08-02 07:01:24 +00:00
Some nits
This commit is contained in:
parent
bf632bcdb3
commit
b47edf93cb
|
@ -71,7 +71,7 @@ sending the correct frame data only to the correct decoder.
|
|||
"./mdfix.mp4"
|
||||
>}}
|
||||
|
||||
[morph](https://github.com/Morph1984) added the missing formats [R16G16_UINT](https://github.com/yuzu-emu/yuzu/pull/7544) and
|
||||
[Morph](https://github.com/Morph1984) added the missing formats [R16G16_UINT](https://github.com/yuzu-emu/yuzu/pull/7544) and
|
||||
[ASTC_2D_8X5_UNORM](https://github.com/yuzu-emu/yuzu/pull/7549) to the Vulkan API, fixing the missing graphics on `Immortals Fenyx Rising` and `LEGO® CITY UNDERCOVER`,
|
||||
respectively.
|
||||
(Please note that `Immortals Fenyx Rising` gets in game but has broken graphics at the moment).
|
||||
|
@ -80,11 +80,11 @@ respectively.
|
|||
"./lcu.png| I brick you not (LEGO® CITY UNDERCOVER)"
|
||||
>}}
|
||||
|
||||
Blinkhawk [fixed a bug in the texture cache](https://github.com/yuzu-emu/yuzu/pull/7495) that was conveniently ignored by the AMD driver, but would cause Nvidia GPUs to
|
||||
crash when using the Vulkan API.
|
||||
[Blinkhawk](https://github.com/FernandoS27) [fixed a bug in the texture cache](https://github.com/yuzu-emu/yuzu/pull/7495) that was conveniently ignored by the AMD driver,
|
||||
but would cause Nvidia GPUs to crash when using the Vulkan API.
|
||||
This crash happened when blitting textures with different format types, something that points to a problem in the texture cache that will be addressed in a future PR.
|
||||
|
||||
[Blinkhawk](https://github.com/FernandoS27) also updated the Vulkan headers to introduce a [fix an extension and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599).
|
||||
Blinkhawk also updated the Vulkan headers to introduce a [fix an extension and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599).
|
||||
Both the extension and these logical operations are used by Vulkan to describe and process data, in order to compose the frames that will later be sent to the screen.
|
||||
This PR fixes the sand and shadow graphical problems in The Legend of Zelda: Skyward Sword, and also the shadow problems in seen on Xenoblade Chronicles 2.
|
||||
|
||||
|
|
Loading…
Reference in a new issue