Expanding ASTC

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Matías Locatti 2022-02-11 00:53:55 -03:00 committed by GitHub
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@ -14,7 +14,8 @@ What a month, yuz-ers. This time we offer you a plethora of kernel changes, inpu
[Its not over yet](https://www.youtube.com/watch?v=g02QU-xPV1I).
The recent release of 511.XX drivers introduced an issue that affected our compute shader based accelerated ASTC texture decoding.
[As you know](https://yuzu-emu.org/entry/yuzu-progress-report-feb-2021/#paint-me-like-one-of-your-french-bits), regular desktop/laptop GPUs don't support decoding ASTC textures, so yuzu makes use of the compute capabilities of the GPU to parallelize the process...
The recent release of the 511.XX drivers introduced an issue that affected our compute shader based accelerated ASTC texture decoding.
{{< single-title-imgs-compare
"Crispy (Super Mario Odyssey)"
@ -23,7 +24,7 @@ The recent release of 511.XX drivers introduced an issue that affected our compu
>}}
After some investigation, [epicboy](https://github.com/ameerj) found that the reason for the bug is an over-optimization introduced by the new drivers (an optimization for one scenario results in issues for another).
[A small change in behaviour solves the issue for good](https://github.com/yuzu-emu/yuzu/pull/7724).
[A small change in behaviour solves the issue](https://github.com/yuzu-emu/yuzu/pull/7724).
You can find more technical information in the pull request.
Users playing `Hyrule Warriors: Age of Calamity` or `Luigis Mansion 3` should stick to the 47X.XX series of drivers, as any version newer than that will have several rendering issues.