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Final Flam nit, and forum ID
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date = "2022-09-15T12:00:00-03:00"
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date = "2022-09-16T10:00:00-03:00"
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title = "Progress Report August 2022"
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author = "GoldenX86"
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forum = 0
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forum = 628866
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Welcome back, yuz-ers! August was a month packed with progress. A plethora of graphical changes, kernel and file system improvements, and more work pumped into network emulation. Next slide, please!
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@ -51,7 +51,7 @@ Users can expect much lower VRAM and RAM usage now while running OpenGL and [suf
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>}}
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One advantage yuzu's OpenGL backend has had for `Xenoblade Chronicles 3` for some time was stability.
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It didn't really crash.
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It didn't really crash. However, Vulkan was another story.
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Even after the initial Vulkan shader fixes previously mentioned, the game would still randomly crash during cutscenes.
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byte[] was able to reliably reproduce the issue and found that yuzu was receiving some invalid references in the GPU processing.
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Whether or not this was something the game was legitimately doing, or just an emulation bug, he identified that yuzu could avoid the crash by {{< gh-hovercard "8700" "passing `VK_NULL_HANDLE` for an image view," >}} instead of trying to create an image view for a null image, which was guaranteed to crash.
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