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More fish nits
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@ -117,6 +117,8 @@ Another issue that was quickly pointed out, is that Nvidia hardware would eat VR
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{{< gh-hovercard "8093" "Unmapping pre-existing rasterizer memory before the memory range was mapped" >}} solves the issue and allows Nvidia users to not require RTX 3090 levels of hardware to get a good experience.
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{{< gh-hovercard "8093" "Unmapping pre-existing rasterizer memory before the memory range was mapped" >}} solves the issue and allows Nvidia users to not require RTX 3090 levels of hardware to get a good experience.
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ED: epicboy informs that this pull request may introduce regressions that are being investigated, and that VRAM consumption is further improved by using the Disable Dynamic Resolution mod [available on our site](https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods).
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epicboy also {{< gh-hovercard "8116" "fixed an svc break crash if the game was run with Asynchronous GPU Emulation was enabled" >}}, an option that should always remain enabled.
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epicboy also {{< gh-hovercard "8116" "fixed an svc break crash if the game was run with Asynchronous GPU Emulation was enabled" >}}, an option that should always remain enabled.
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And finally, an off-by-one error in the stream buffer was responsible for causing vertex explosions.
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And finally, an off-by-one error in the stream buffer was responsible for causing vertex explosions.
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@ -129,9 +131,10 @@ As the new implementation can only feed a single upload request at a time, this
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"./poyofix.png"
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"./poyofix.png"
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>}}
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>}}
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AMD Radeon users will suffer from more stuttering than usual when running this game.
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AMD Radeon users may suffer from more stuttering than usual when running this game depending of the specific GPU they have.
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This is caused because neither the Windows AMD drivers nor any of the Linux options offer support for the `VK_EXT_vertex_input_dynamic_state` extension, which helps reduce the shader count by 3 times the original amount.
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This is caused because the available Windows AMD drivers don't offer support for the `VK_EXT_vertex_input_dynamic_state` extension, which helps reduce the shader count by 3 times the original amount.
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Intel and Nvidia hardware do offer support and enjoy a much reduced shader count, and the associated reduced stuttering when building their cache.
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The Mesa RADV support for the extension is broken in RDNA2 hardware as reported last month, so it remains blacklisted along with the Intel Windows support.
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Nvidia hardware and older AMD GPUs on Linux offer proper support and enjoy the much reduced shader count, and the associated reduced stuttering when building their cache.
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CPU thread count will be critial here, at least until AMD adds official support for the extension.
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CPU thread count will be critial here, at least until AMD adds official support for the extension.
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## Graphical changes and optimizations
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## Graphical changes and optimizations
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