Update index.md

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@ -98,7 +98,7 @@ The result? Well, let the following list speak for itself:
- Shadows in `Metroid Prime Remastered` are fixed. - Shadows in `Metroid Prime Remastered` are fixed.
{{< imgs {{< imgs
"./qcr2.png| Not that Dark Samus (`Metroid Prime Remastered`)" "./qcr2.png| Not that Dark Samus (Metroid Prime Remastered)"
>}} >}}
- Performance increased for low-end and/or power-limited hardware in games that make use of Host Conditional Rendering, like `Pokémon Scarlet & Violet`, `Luigis Mansion 3`, `SUPER MARIO ODYSSEY`, most Koei Tecmo titles, and many others. - Performance increased for low-end and/or power-limited hardware in games that make use of Host Conditional Rendering, like `Pokémon Scarlet & Violet`, `Luigis Mansion 3`, `SUPER MARIO ODYSSEY`, most Koei Tecmo titles, and many others.
@ -175,7 +175,7 @@ The culprit? Not marking a destination buffer and/or image as modified, causing
Gandhi says peace was never an option. Gandhi says peace was never an option.
{{< imgs {{< imgs
"./civ.png| Just one more turn (`Sid Meier's Civilization VI`)" "./civ.png| Just one more turn (Sid Meier's Civilization VI)"
>}} >}}
For our *cultured* players out there, Blinkhawk and [byte[]](https://github.com/liamwhite) bring us much-awaited fixes for `Bayonetta 3`. For our *cultured* players out there, Blinkhawk and [byte[]](https://github.com/liamwhite) bring us much-awaited fixes for `Bayonetta 3`.
@ -214,7 +214,7 @@ byte[] found the culprit was hiding in how mappings were being aligned during al
And finally, to close this section with what is more of a build process change than a graphics code change, [vonchenplus](https://github.com/vonchenplus) added {{< gh-hovercard "11302" "MoltenVK as an external dependency" >}} to yuzus CMake settings, allowing Apple users to automatically get the latest version of this translation library when building yuzu on their Vulkan-starved machines. (AGXV, anyone?) And finally, to close this section with what is more of a build process change than a graphics code change, [vonchenplus](https://github.com/vonchenplus) added {{< gh-hovercard "11302" "MoltenVK as an external dependency" >}} to yuzus CMake settings, allowing Apple users to automatically get the latest version of this translation library when building yuzu on their Vulkan-starved machines. (AGXV, anyone?)
{{< imgs {{< imgs
"./m1.png| Lets begin with simple stuff (`DRAGON QUEST III The Seeds of Salvation`)" "./m1.png| Lets begin with simple stuff (DRAGON QUEST III The Seeds of Salvation)"
>}} >}}
Properly keeping up with MoltenVK updates allows macOS builds to run some basic games, but theres still much to do to get the forbidden fruit company's devices up to speed. Properly keeping up with MoltenVK updates allows macOS builds to run some basic games, but theres still much to do to get the forbidden fruit company's devices up to speed.
@ -350,7 +350,7 @@ FearlessTobi also fixed a bug in {{< gh-hovercard "11370" "how an error is handl
This was causing `GRID Autosport` to crash on boot. This was causing `GRID Autosport` to crash on boot.
{{< imgs {{< imgs
"./grid.png|Running in the 90s (`GRID Autosport`)" "./grid.png|Running in the 90s (GRID Autosport)"
>}} >}}
Not stopping there, FearlessTobi also fixed yuzu's command line arguments to {{< gh-hovercard "11371" "properly load updates and DLC" >}} when booting a game--for example, when using a script. Not stopping there, FearlessTobi also fixed yuzu's command line arguments to {{< gh-hovercard "11371" "properly load updates and DLC" >}} when booting a game--for example, when using a script.