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Update index.md
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@ -286,7 +286,7 @@ We have a medal ready for byte[].
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## Hardware section
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### NVIDIA, focusing on the latest hardware
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### NVIDIA, VRAM fixes, and focusing on the latest hardware
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The latest driver releases have proven to be stable for Turing and newer products, but we got reports of small regressions affecting Pascal and Maxwell users.
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If you’re still running older 750, 900 and 1000 series products and you face new issues in games, try reverting to older driver versions like the 52X series.
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@ -294,14 +294,17 @@ If you’re still running older 750, 900 and 1000 series products and you face n
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Still, it's worth to mention that driver release `545.84` seems to have solved the instabilities caused by excessive VRAM use, like for example while running `The Legend of Zelda: Tears of the Kingdom` in the Depths with 2GB/4GB GPUs of any architecture.
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This is great news for low end users struggling to run this particularly ASTC-heavy game.
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### AMD, VSync problems and frame interpolation
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### AMD, fixes, AutoHDR, VSync problems and frame interpolation
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First, good news, latest Windows driver version at the time of writing, `23.10.2` has solved the D24 issue affecting AMD cards on Vulkan.
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Those bothered by clipping lines and textures should upgrade to get the proper graphics experience.
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Keep in mind that this doesn't solve the vertex explosions affecting the Pentelas region and the DLC of `Xenoblade Chronicles 3`, we manage to confirm this is a different issue affecting AMD cards ona much lower level, as it is architecture, OS, and driver agnostic.
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Now a bit of bad news.
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Windows driver version 23.9.3 and newer cause the VSync options to be ignored, resulting in tearing during gameplay.
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Another good bit is that recent drivers also seem to have introduced DXGI swapchain support, allowing AMD cards to work with AutoHDR out of the box.
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There doesn't seem to be a driver toggle for this so
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Now for a bit of bad news.
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Windows driver version `23.9.3` and newer cause the VSync options to be ignored, resulting in tearing during gameplay.
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If you’re affected by this, revert back to driver 23.9.2 for now.
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The standard procedure was followed: we opened a ticket of this issue to AMD with a generic test case.
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@ -330,7 +333,7 @@ Let’s hope we get Vulkan support and we may be able to finally see Tears of th
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Meanwhile, try to enjoy converting 20 FPS to 40 when using Path Tracing.
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At least you don’t have to pay 500+ bucks for this.
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### Intel
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### Intel...
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Sadly, we have another driver-level issue to report from Team Blue.
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This time, the problem is in geometry shaders.
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@ -339,7 +342,7 @@ This affects many games, even popular ones like `Xenoblade Chronicles 3` and `Th
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The bug report has been filed. Fingers crossed for a resolution faster than seven months this time, and a more satisfatory result than 14th gen products.
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### Turnip
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### Turnip, steadily progressing
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The latest release of the Turnip driver for Adreno 700 series at the time of writing, [R7](https://github.com/K11MCH1/AdrenoToolsDrivers/releases/tag/v23.3.0_R7), seems to reduce overhead considerably, resulting in less overheating for Qualcomm Android users.
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Since the driver is also compatible with Adreno 600 series GPUs, we recommend users to give it a try.
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