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Miscellaneous punctiation fixes
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@ -17,7 +17,7 @@ Bienvenidos, yuz-ers, to our latest monthly progress report! We have a *lot* to
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>}}
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[Kept you waiting, huh?](https://www.youtube.com/watch?v=4Zq3OCrzn84)
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After being in development for six months, and spanning almost 50,000 lines of new code, `Project Hades` has finally been released. This massive [rewrite of the shader decompiler](https://github.com/yuzu-emu/yuzu/pull/6585) is brought to you by [Rodrigo,](https://github.com/ReinUsesLisp) [Blinkhawk,](https://github.com/FernandoS27) and [epicboy](https://github.com/ameerj).
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After being in development for six months, and spanning almost 50,000 lines of new code, `Project Hades` has finally been released. This massive [rewrite of the shader decompiler](https://github.com/yuzu-emu/yuzu/pull/6585) is brought to you by [Rodrigo](https://github.com/ReinUsesLisp), [Blinkhawk](https://github.com/FernandoS27), and [epicboy](https://github.com/ameerj).
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Fixing an innumerable amount of rendering bugs, reducing shader build times, improving compatibility, and increasing performance by over 30% for all GPU vendors, Hades is easily
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one of the biggest changes made to yuzu to date.
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@ -62,7 +62,7 @@ This decision was made not only to improve performance, but also to improve over
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Note that this is a hardware design flaw by the laptop vendors, not an issue with the emulator. The product should provide enough cooling performance to keep its components
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cool enough even at full demand, not just for reaching advertised turbo clock speeds in short bursts.
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(Writer note: basically, if you want good gaming performance and longevity, buy **thicc** laptops)
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(Writer note: basically, if you want good gaming performance and longevity, buy **thicc** laptops.)
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Now, not all games will perform or render the best in Vulkan, some will still show better results with OpenGL instead. For the old API, we have some changes too.
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@ -135,7 +135,7 @@ epicboy was very busy during the development of Hades, and continues to be busy
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World 1-5 of `Super Mario 3D World + Bowser's Fury` used to crash when loading on AMD and Intel GPU equipped systems running Vulkan.
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A depth image was being cleared as a regular colour image and, while OpenGL is totally fine with this, Vulkan is more strict which lead to a crash.
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[By only clearing valid colour images,](https://github.com/yuzu-emu/yuzu/pull/6635) epicboy resolved the issue.
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[By only clearing valid colour images](https://github.com/yuzu-emu/yuzu/pull/6635), epicboy resolved the issue.
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{{< imgs
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"./sm3dw.png| Affected world in Super Mario 3D World + Bowser's Fury"
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@ -152,7 +152,7 @@ To avoid confusion with the FPS unlimiter, the old Frame limit was [renamed to S
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>}}
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From before the [release of the texture cache rewrite](https://yuzu-emu.org/entry/yuzu-tcr/), a regression has existed that caused users' screenshots to save in the wrong directory.
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Turns out [a single directory separator was missing in the code,](https://github.com/yuzu-emu/yuzu/pull/6709).
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Turns out [a single directory separator was missing in the code](https://github.com/yuzu-emu/yuzu/pull/6709).
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Now, screenshots will work correctly by either pressing the `Ctrl + P` hotkey, or via selecting the `Tools > Capture Screenshot…` menu option, and save in the selected folder.
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epicboy also [added support for taking screenshots in the Vulkan API](https://github.com/yuzu-emu/yuzu/pull/6720), solving an old issue from way back when
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@ -170,7 +170,7 @@ It’s not an exaggeration to say that Project Hades’ main motivation was impr
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One of the remaining issues with `Hyrule Warriors: Age of Calamity`, `Fire Emblem: Three Houses`, and similar Koei games was instability caused by running them in High
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GPU accuracy when loading specific levels.
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In Blink’s own words, [a simple fix,](https://github.com/yuzu-emu/yuzu/pull/6627) and the problem was solved.
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In Blink’s own words, [a simple fix](https://github.com/yuzu-emu/yuzu/pull/6627), and the problem was solved.
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Another old regression introduced by the [Buffer Cache Rewrite](https://yuzu-emu.org/entry/yuzu-bcr/) affected particles in games like `The Legend of Zelda: Breath of the Wild`, the rendering of the BowWow in
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`The Legend of Zelda: Link’s Awakening` and caused vertex explosions in Unreal Engine 4 games like `Yoshi’s Crafted World`, `BRAVELY DEFAULT 2` and similar.
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@ -224,7 +224,7 @@ By [flipping the viewport](https://github.com/yuzu-emu/yuzu/pull/6765) in `Y_NEG
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AMD Radeon Linux users may have noticed that `The Legend of Zelda: Skyward Sword` would run at very slow framerates in stable versions of the OpenGL Mesa drivers.
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This is caused by a driver level bottleneck resulting in very slow [PBO](https://www.khronos.org/opengl/wiki/Pixel_Buffer_Object) (Pixel Buffer Object) downloads.
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While the current mesa-git has this bottleneck solved, a solution is needed until those fixes reach the stable release versions.
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[By specifying the `GL_CLIENT_STORAGE_BIT` flag,](https://github.com/yuzu-emu/yuzu/pull/6685) an alternative faster path can be used, increasing performance from around 8 FPS
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[By specifying the `GL_CLIENT_STORAGE_BIT` flag](https://github.com/yuzu-emu/yuzu/pull/6685), an alternative faster path can be used, increasing performance from around 8 FPS
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to a solid 60 FPS.
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Mesa drivers are the best drivers.
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@ -232,7 +232,7 @@ Mesa drivers are the best drivers.
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`New Super Mario Bros. U Deluxe` provides video tutorials accessed via the web applet. Prior to his fix, trying to access that list would only result in the game returning to the
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previous menu.
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[By implementing how to handle Nintendo CDN URLs in the web applet,](https://github.com/yuzu-emu/yuzu/pull/6641) this section of the game can now be accessed.
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[By implementing how to handle Nintendo CDN URLs in the web applet](https://github.com/yuzu-emu/yuzu/pull/6641), this section of the game can now be accessed.
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{{< imgs
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"./nsmbuvid.png| Video playback is still a work in progress (New Super Mario Bros. U Deluxe)"
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@ -250,7 +250,7 @@ To solve this, [Morph needed to tell Qt to create a dummy render widget.](https:
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Newcomer [yzct12345](https://github.com/yzct12345) arrived like a sonic boom, implementing critical improvements at impressive speeds!
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By [ignoring an invalid texture operation,](https://github.com/yuzu-emu/yuzu/pull/6679) an early crash affecting `Pokémon: Let’s go, Eevee! & Pikachu!` in Vulkan was solved.
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By [ignoring an invalid texture operation](https://github.com/yuzu-emu/yuzu/pull/6679), an early crash affecting `Pokémon: Let’s go, Eevee! & Pikachu!` in Vulkan was solved.
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No more crashes when catching your first Pokémon. Gotta catch ’em all!
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[yzct12345’s work on optimizing UnswizzleTexture](https://github.com/yuzu-emu/yuzu/pull/6790) resulted in up to double the performance for video decoding, and it also improved
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