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Some nits
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@ -40,7 +40,7 @@ Some games show an increase in performance of up to 24%!
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Finally, after over two decades, the Pokémon franchise implements a big change to gameplay on the recently released `Pokémon Legends: Arceus`.
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At the cost of graphical quality.
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At the cost of graphical quality. But hey, there are worse looking games on the GameCube.
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This game release exposed several issues with yuzu, and has even helped fix long standing issues that affected many games.
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@ -94,7 +94,7 @@ The good news is that [Blinkhawk](https://github.com/FernandoS27), with some hel
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[Flushing the buffer before writing](https://github.com/yuzu-emu/yuzu/pull/7805) saves us from polygon hell, at a minimal performance cost.
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{{< single-title-imgs-compare
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"Goes over his head (Pokémon Legends: Arceus)"
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"Imagine how it looks from space (Pokémon Legends: Arceus)"
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"./vebug.png"
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"./vefix.png"
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>}}
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@ -107,7 +107,9 @@ This allows 2GB users to play regularly, and 4GB users to be able to scale to 2x
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Now, some general recommendations.
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We measured a slim performance improvement on the (currently) latest 22.2.1 AMD Windows drivers.
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Having a save from previous Switch Pokémon games will unlock special clothing options past the tutorial.
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We measured a slim performance improvement on the (currently) latest 22.2.1 AMD Windows drivers and as mentioned, a 24% boost with the 511.65 Nvidia Windows driver.
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Chad Vulkan 1.3 giving a hand.
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Regarding GPU accuracy, while Normal produces the highest performance, High provides proper particle rendering, so if you want the extra accuracy and have the performance to spare, stick to high.
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@ -130,7 +132,7 @@ These settings will cause weird shadow acne on characters, and the solution is t
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Users of Radeon GPUs older than the 400 series running Windows will experience crashes due to outdated and out of support drivers.
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Not even modified drivers seem to help, the only solution is to use Linux with its still in support, and quite faster, mesa drivers.
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Finally, excessive mod use or high values of Anisotropic Filtering can cause vertex explosions in some GPU configurations, we’re investigating the reasons for this.
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Finally, excessive mod use or high values of Anisotropic Filtering can cause vertex explosions in some GPU configurations, we’re investigating teh cause for this.
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## Other graphical fixes
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@ -146,6 +148,7 @@ For this reason, the conditions to determine when to clean ATSC textures were ma
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Although these changes were originally part of the `YFC` project, Blinkhawk decided to implement these changes now, in order to alleviate the problems related to the previous `GC` implementation.
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There is still a lot to come from this project, so please stay tuned for more information in future updates.
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Keep in mind, special case titles like `ASTRAL CHAIN` will still require 3GB or more of VRAM to properly opperate.
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On another hand, some titles, such as the `Super Mario 64` port (homebrew), would experience freezes in some GPU models (specially iGPUs).
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