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Update site/content/entry/yuzu-progress-report-may-2021/index.md
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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@ -177,7 +177,7 @@ As it turns out, the `QLineEdit::returnPressed` signal generated a [race conditi
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[Switching to `Qt::QueuedConnection`](https://github.com/yuzu-emu/yuzu/pull/6339) solved the issue.
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[Switching to `Qt::QueuedConnection`](https://github.com/yuzu-emu/yuzu/pull/6339) solved the issue.
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Additionally, testing confirmed that games can leave regions of memory uninitialized if a text check is performed and doesn’t result in either `Failure` or `Confirm`,
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Additionally, testing confirmed that games can leave regions of memory uninitialized if a text check is performed and doesn’t result in either `Failure` or `Confirm`,
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resulting, again, in crashes.
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causing, once again, crashes.
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[This is fixed by reading only the text check message.](https://github.com/yuzu-emu/yuzu/pull/6374). Thanks to gidoly and OZ for all the help in finding this!
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[This is fixed by reading only the text check message.](https://github.com/yuzu-emu/yuzu/pull/6374). Thanks to gidoly and OZ for all the help in finding this!
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Lastly, there was an issue where the mouse input is captured by the software keyboard until the user moves to the next event.
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Lastly, there was an issue where the mouse input is captured by the software keyboard until the user moves to the next event.
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