SMAA bit updated

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Matías Locatti 2022-12-09 05:55:03 -03:00 committed by GitHub
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@ -415,8 +415,9 @@ This feature uses previously created input profiles, make sure to create some in
Theres a *lot* going on behind closed doors, but its too early to start teasing you. Theres a *lot* going on behind closed doors, but its too early to start teasing you.
We can confirm that both `Project Gaia` and `Project Y.F.C. Part 2` are progressing healthily, but those are not the only important changes in the oven. We can confirm that both `Project Gaia` and `Project Y.F.C. Part 2` are progressing healthily, but those are not the only important changes in the oven.
Personally, Im trying to implement SMAA, but what started as just a rebase of [BreadFish's](https://github.com/breadfish64) OpenGL implementation ended up being more than a week of extra work dealing with the Vulkan implementation, taking precious time from the already busy schedule byte[] has. Personally, Im helping implement SMAA, but what started as just a rebase of [BreadFish's](https://github.com/breadfish64) OpenGL implementation ended up being more than a week of extra work dealing with the Vulkan implementation, taking precious time from the already busy schedule byte[] has.
Sorry! But the result will be worth it. Sorry! But the result are be worth it.
We'll talk about it next month, as it didn't make the cut for this report's time-frame.
Thats all folks! Thank you so much for giving us a bit of your time, and we hope to see you next time! Thats all folks! Thank you so much for giving us a bit of your time, and we hope to see you next time!