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Update index.md
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@ -112,8 +112,8 @@ Our devs are working hard to solve these, so we ask our tuxfriends to be patient
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## General bug fixes and improvements
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`Pokémon Sword and Shield` players can enjoy one less reason to crash the game.
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Boss [bunnei](https://github.com/bunnei) [fixed LDN initialization,](https://github.com/yuzu-emu/yuzu/pull/5920) eliminating the crash that occurred if the player pressed `Y` during gameplay, by mistake activating online services that yuzu lacks.
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An error window will still pop up, but emulation will continue after closing it.
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Boss [bunnei](https://github.com/bunnei) [fixed LDN initialization,](https://github.com/yuzu-emu/yuzu/pull/5920) eliminating the crash that occurred if the player pressed `Y` during gameplay, activating online services that yuzu lacks by mistake.
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An error window will still pop up, but emulation will continue.
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Another `Animal Crossing: New Horizons` update, another service to stub or implement to regain playability.
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This time, [stubbing GetSaveDataBackupSetting](https://github.com/yuzu-emu/yuzu/pull/5892) made 1.7.0 and later versions playable again.
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@ -136,7 +136,7 @@ Finally, [implementing glDepthRangeIndexeddNV](https://github.com/yuzu-emu/yuzu/
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vids of d6
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[Rodrigo](https://github.com/ReinUsesLisp) [fixed a bug in Vulkan’s stream buffer,](https://github.com/yuzu-emu/yuzu/pull/5919) improving performance and reducing VRAM use, while also making better use of the integrated VRAM, instead of falling back to shared VRAM, better known as just system RAM.
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[Rodrigo](https://github.com/ReinUsesLisp) [fixed a bug in Vulkan’s stream buffer,](https://github.com/yuzu-emu/yuzu/pull/5919) improving performance and reducing VRAM use, while also making better use of the dedicated VRAM, instead of falling back to shared VRAM, better known as just system RAM.
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By [using dirty flags](https://github.com/yuzu-emu/yuzu/pull/5923), [Rodrigo](https://github.com/ReinUsesLisp) also managed another slim but measurable Vulkan performance bump. Reducing draw calls always helps!
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@ -146,7 +146,7 @@ This makes the driver assign less memory for command buffers, saving a considera
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For example, in `Pokèmon Sword/Shield`, Vulkan’s use of system RAM goes from 707MB, to just 2MB.
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To end the day, [Rodrigo](https://github.com/ReinUsesLisp) fixed a regression introduced by the `Buffer Cache Rewrite`. Some games benefit from skipping the cache, but others lose performance. For example `Animal Crossing: New Horizons` was severely affected in Vulkan.
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By [implementing a way to heuristically decide when to skip the cache,](https://github.com/yuzu-emu/yuzu/pull/6021) performance was restored.
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By [implementing a way to heuristically decide when to skip the cache,](https://github.com/yuzu-emu/yuzu/pull/6021) performance was not only restored, but also increased.
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## Input improvements
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@ -170,16 +170,16 @@ This solves issues experienced in `Super Mario 3D World + Bowser’s Fury`.
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[Jatoxo](https://github.com/Jatoxo) gives us a feature we didn’t know we wanted. [Added depth to the analog sticks](https://github.com/yuzu-emu/yuzu/pull/5894) of the Pro Controller in the controls preview.
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See the result for yourself!
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gif
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gifs
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## Audio achievements
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One of our most requested fixes is finally here!
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`Fire Emblem: Three Houses` no longer echoes voices!
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[ogniK](https://github.com/ogniK5377) is responsible for this fix, which [implemented I3dl2Reverb.](https://github.com/yuzu-emu/yuzu/pull/5909)
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[ogniK](https://github.com/ogniK5377) is responsible for this fix, which properly [implemented I3dl2Reverb.](https://github.com/yuzu-emu/yuzu/pull/5909)
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If you paused emulation and some time later resumed it, you would experience severe stuttering until the audio catched up.
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[german77](https://github.com/german77) solved this by [preventing overscheduling audio events,](https://github.com/yuzu-emu/yuzu/pull/5868) allowing for a seamless experience after resuming emulation.
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If you paused emulation and some time later resumed it, you would experience severe stuttering until the audio catched up to the rendering.
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[german77](https://github.com/german77) solved this pleasant experience by [preventing overscheduling audio events,](https://github.com/yuzu-emu/yuzu/pull/5868) allowing for a seamless experience after resuming emulation.
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## Future projects
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