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Greetings Yuz-ers! Welcome to September's progress report. This month we offer you more input fixes and additions, small Vulkan improvements, and the initial ground work needed to get Super Mario 3D All-Stars playable. Greetings Yuz-ers! Welcome to September's progress report. This month we offer you actual dancing, pictures per second, more input fixes and additions, small Vulkan improvements, and the initial ground work needed to get `Super Mario 3D All-Stars` playable.
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## [Video Killed the Radio Star](https://www.youtube.com/watch?v=W8r-tXRLazs)
It's finally here! After such a long wait, and thanks to the work made by [ogniK](https://github.com/ogniK5377) and [epicboy](https://github.com/ameerj), [yuzu can now play videos in-game!](https://github.com/yuzu-emu/yuzu/pull/4729)
We have an entire article dedicated to showing how this feature came to be, how it works, its challenges and current limitations [here.](https://yuzu-emu.org/entry/yuzu-nvdec-emulation/) So please take your time to read it, it also includes a list of games confirmed working and not-so-working yet.
## An emulator inside an emulator ## An emulator inside an emulator
`Super Mario 3D All-Stars` is a special case, in several aspects. For starters the game is just a container for several other binary executables (known as `Program NCAs`), each one with their own Title ID. Step one to get this game to boot is to handle [a particular case like this](https://github.com/yuzu-emu/yuzu/pull/4675), a job [Morph](https://github.com/Morph1984) did. `Super Mario 3D All-Stars` is a special case, in several aspects. For starters the game is just a container for several other binary executables (known as `Program NCAs`), each one with their own Title ID. Step one to get this game to boot is to handle [a particular case like this](https://github.com/yuzu-emu/yuzu/pull/4675), a job [Morph](https://github.com/Morph1984) did.
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## Nvidia specific fixes ## Nvidia specific fixes
Recent Nvidia Geforce drivers (past the 446.14 version) introduced a performance regression mainly affecting `Paper Mario: The Origami King` and `Super Smash Bros. Ultimate's` menus, important enough that we had to recommend our users to stay on older driver versions until we could figure out what was going on. Turns out, the new drivers don't seem to like how Qt handles VSync, so [Rodrigo](https://github.com/ReinUsesLisp) fixed it by [calling `SwapBuffers` from the emulation thread](https://github.com/yuzu-emu/yuzu/pull/4692). This change means that Nvidia users are free to use the latest driver version without fearing low framerates. Recent Nvidia Geforce drivers (past the 446.14 version) introduced a performance regression mainly affecting `Paper Mario: The Origami King` and `Super Smash Bros. Ultimate's` menus, important enough that we had to recommend our users to stay on older driver versions until we could figure out what was going on. Turns out, the new drivers don't seem to like how Qt handles VSync, so [Rodrigo](https://github.com/ReinUsesLisp) fixed it by [calling `SwapBuffers` from the emulation thread](https://github.com/yuzu-emu/yuzu/pull/4692). This change means that Nvidia users are free to use the latest driver version without fearing low framerates.