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Update index.md
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@ -133,7 +133,6 @@ However, Vulkan was designed to support mobile GPUs, and on mobile GPUs, the mos
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This avoids reading the buffer back from memory, which can be expensive.
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So Vulkan does not have a direct translation of masked clears, and requires clearing the entire "aspect" of an image (colour, depth, or stencil) at once.
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`Red Dead Redemption` was using a masked clear on its stencil buffer. This is why the bug was only affecting grass and bushes.
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The game was trying to keep those values intact with the mask.
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But since we translated clears directly from the game to Vulkan clears, we were just wiping out the entire stencil buffer, breaking the bush and grass rendering in the process.
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@ -146,7 +145,7 @@ The new system in place works by drawing a fullscreen triangle, which allows the
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Howdy! You get correct rendering directly to your face, like it or not.
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{{< single-title-imgs
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"You drink some tequilas, and then your horse is an adventurer (Red Dead Redemption)"
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"You drink some tequilas, and then Juan decides he is an adventurer (Red Dead Redemption)"
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"./rdr.png"
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"./juan.png"
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>}}
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