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Update index.md
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@ -217,6 +217,7 @@ These platforms support storage atomics, so by performing a compare-and-swap loo
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{{< gh-hovercard "12652" "Very enthusiastic walks." >}}
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{{< gh-hovercard "12652" "Very enthusiastic walks." >}}
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{{< imgs
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{{< imgs
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"./mk11.png| Dear god, you don’t need to make the menu low resolution too (Mortal Kombat 11)"
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"./mk11.png| Dear god, you don’t need to make the menu low resolution too (Mortal Kombat 11)"
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>}}
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>}}
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@ -471,6 +472,7 @@ Note that while the image quality is much better than the result from Lossless S
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This leads to a noticeable frametime inconsistency when a lot of action is happening on screen. We hope AMD adds an option in the future to toggle the sensitivity of this behaviour.
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This leads to a noticeable frametime inconsistency when a lot of action is happening on screen. We hope AMD adds an option in the future to toggle the sensitivity of this behaviour.
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{{< youtube v-U7GJYrY64 >}} {{< youtube 8Cbov_uR2Dc >}}
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{{< youtube v-U7GJYrY64 >}} {{< youtube 8Cbov_uR2Dc >}}
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Native 30 FPS vs AFMF generating frames with a 30 FPS base.
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Native 30 FPS vs AFMF generating frames with a 30 FPS base.
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While a better result than Lossless Scaling at 30 FPS, artifacts are still noticeable in faster movements, especially on vegetation. Scene transitions are clear and there is less shimmering around the player.
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While a better result than Lossless Scaling at 30 FPS, artifacts are still noticeable in faster movements, especially on vegetation. Scene transitions are clear and there is less shimmering around the player.
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