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@ -217,6 +217,7 @@ These platforms support storage atomics, so by performing a compare-and-swap loo
{{< gh-hovercard "12652" "Very enthusiastic walks." >}} {{< gh-hovercard "12652" "Very enthusiastic walks." >}}
{{< imgs {{< imgs
"./mk11.png| Dear god, you dont need to make the menu low resolution too (Mortal Kombat 11)" "./mk11.png| Dear god, you dont need to make the menu low resolution too (Mortal Kombat 11)"
>}} >}}
@ -471,6 +472,7 @@ Note that while the image quality is much better than the result from Lossless S
This leads to a noticeable frametime inconsistency when a lot of action is happening on screen. We hope AMD adds an option in the future to toggle the sensitivity of this behaviour. This leads to a noticeable frametime inconsistency when a lot of action is happening on screen. We hope AMD adds an option in the future to toggle the sensitivity of this behaviour.
{{< youtube v-U7GJYrY64 >}} {{< youtube 8Cbov_uR2Dc >}} {{< youtube v-U7GJYrY64 >}} {{< youtube 8Cbov_uR2Dc >}}
Native 30 FPS vs AFMF generating frames with a 30 FPS base. Native 30 FPS vs AFMF generating frames with a 30 FPS base.
While a better result than Lossless Scaling at 30 FPS, artifacts are still noticeable in faster movements, especially on vegetation. Scene transitions are clear and there is less shimmering around the player. While a better result than Lossless Scaling at 30 FPS, artifacts are still noticeable in faster movements, especially on vegetation. Scene transitions are clear and there is less shimmering around the player.