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@ -12,7 +12,7 @@ Salutations, yuz-ers! This is the November progress report, which for an unlimit
## 4-JITs, four of a kind ## 4-JITs, four of a kind
[bunnei](https://github.com/bunnei) and [FernandoS27](https://github.com/FernandoS27) have been taking a look at yuzu's implementation of the kernel, searching for bugs or code that could be refactored — that is to say, rewritten to gain performance or make it easier to read, without changing the core functionality. [bunnei](https://github.com/bunnei) and [Blinkhawk](https://github.com/FernandoS27) have been taking a look at yuzu's implementation of the kernel, searching for bugs or code that could be refactored — that is to say, rewritten to gain performance or make it easier to read, without changing the core functionality.
[This PR](https://github.com/yuzu-emu/yuzu/pull/4996) focuses on modifying how the JIT (Just-in-time) Compiler, an elemental tool to emulate the Nintendo Switch's CPU, is being used in yuzu. These changes greatly benefit the user, since they will mitigate the need to set up a huge pagefile for the emulator: Now, defaulting the pagefile size to `auto` should be sufficient, although some games, like `Super Smash Bros. Ultimate`, might still need a pagefile with a more reasonable size due to the sheer amount of resources being allocated; to cover these worst-case scenarios, the user can set the pagefile size to 10000MB, if they wish to do so. [This PR](https://github.com/yuzu-emu/yuzu/pull/4996) focuses on modifying how the JIT (Just-in-time) Compiler, an elemental tool to emulate the Nintendo Switch's CPU, is being used in yuzu. These changes greatly benefit the user, since they will mitigate the need to set up a huge pagefile for the emulator: Now, defaulting the pagefile size to `auto` should be sufficient, although some games, like `Super Smash Bros. Ultimate`, might still need a pagefile with a more reasonable size due to the sheer amount of resources being allocated; to cover these worst-case scenarios, the user can set the pagefile size to 10000MB, if they wish to do so.
@ -127,7 +127,7 @@ yuzu has always been unstable when stopping emulation, and there are several rea
Youve been asking for it for ages, and [german77](https://github.com/german77) delivers. [Mouse support is here!](https://github.com/yuzu-emu/yuzu/pull/4939) With this, users can now set their mouse as they desire, bet it an analog stick, buttons, motion, or touch screen emulation. A controller with motion support is still the recommended input method, but a mouse can save you in a pinch. Youve been asking for it for ages, and [german77](https://github.com/german77) delivers. [Mouse support is here!](https://github.com/yuzu-emu/yuzu/pull/4939) With this, users can now set their mouse as they desire, bet it an analog stick, buttons, motion, or touch screen emulation. A controller with motion support is still the recommended input method, but a mouse can save you in a pinch.
{{< imgs {{< imgs
"./mouse.mp4| Keep in mind that a mouse can't emulate all three dimetional space axis" "./mouse.mp4| Keep in mind that a mouse can't emulate all three dimensional space axis"
>}} >}}
As an extra gift for keyboard users, [german77](https://github.com/german77) also added support for [better analog emulation with keyboard inputs.](https://github.com/yuzu-emu/yuzu/pull/4905) With this change, keyboard players can now “drift” the emulated analog stick to get any angle, not just the fixed eight ones you can get by pressing keys combinations. As an extra gift for keyboard users, [german77](https://github.com/german77) also added support for [better analog emulation with keyboard inputs.](https://github.com/yuzu-emu/yuzu/pull/4905) With this change, keyboard players can now “drift” the emulated analog stick to get any angle, not just the fixed eight ones you can get by pressing keys combinations.
@ -142,7 +142,7 @@ By [using `NpadStyleSet`,](https://github.com/yuzu-emu/yuzu/pull/4959) [Morph](h
[german77](https://github.com/german77) [tweaked the rumble amplification function,](https://github.com/yuzu-emu/yuzu/pull/4950) making it more linear and less aggressive. This should help when low strength percentage values are used. [german77](https://github.com/german77) [tweaked the rumble amplification function,](https://github.com/yuzu-emu/yuzu/pull/4950) making it more linear and less aggressive. This should help when low strength percentage values are used.
By [stubbing both](https://github.com/yuzu-emu/yuzu/pull/5021) `set NpadCommunicationMode` and `get NpadCommunicationMode`, [german77](https://github.com/german77) made `Borderlands: Game of the Year Edition` and `Borderlands 2: Game of the Year Edition` playable! By [stubbing both](https://github.com/yuzu-emu/yuzu/pull/5021) `SetNpadCommunicationMode` and `GetNpadCommunicationMode`, [german77](https://github.com/german77) made `Borderlands: Game of the Year Edition` and `Borderlands 2: Game of the Year Edition` playable!
## A silent Guardian, a watchful Protector ## A silent Guardian, a watchful Protector