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Matías Locatti 2022-07-09 02:54:14 -03:00 committed by GitHub
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@ -46,10 +46,13 @@ Ahh `The Elder Scrolls V: Skyrim`, the once considered benchmark for open world
[Skyline emulator](https://github.com/skyline-emu/skyline) developer [bylaws](https://github.com/bylaws) found the reason this classic refused to boot until now: {{< gh-hovercard "8414" "the assumed behaviour of the first value" >}} of the GPU related [semaphore](https://en.wikipedia.org/wiki/Semaphore_(programming)) was wrong, it should do a release instead of returning a constant zero.
Thanks to this great find by bylaws by the way, the Dovahkiin can finally wake up in that cart.
{{< imgs
"./skyrim.png| Yes, we're finally awake (The Elder Scrolls V: Skyrim)"
>}}
You can see we have some rendering issues to solve.
One of our recent important rendering changes was the [NVFlinger rewrite](https://yuzu-emu.org/entry/yuzu-progress-report-mar-2022/#graphical-changes-and-optimizations), who would have guessed that coding an implementation closer to the Switch would result in a smoother gaming experience?
After its release, user reports mentioned timing and frame pacing issues in games like `Super Smash Bros. Ultimate`.