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Replace recommended mouse aiming setup
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@ -216,7 +216,11 @@ This was incentive enough to get german77 interested in giving it a try:
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- First off, he fixed an issue where {{< gh-hovercard "9757" "motion would be constantly getting recalibrated." >}}
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- Next, german77 tweaked the {{< gh-hovercard "9815" "mouse scaling" >}} for users running a DPI scaling higher than 100% (1.0x).
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- Following up, the {{< gh-hovercard "9842" "mapping for mouse input" >}} was improved. By default a mouse to stick is considered a joystick, which includes assuming deadzone and ranges that aren’t zero by default. This pull request includes some other miscellaneous changes, like fixing some UI elements not working.
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- And finally, to address `Metroid Prime Remastered`’s "hybrid mode", support for {{< gh-hovercard "9848" "dedicated motion using the mouse" >}} was added. Since the game only uses two axes, this can be directly mapped 1:1 to mouse movement, making aiming a breeze!
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- And finally, to address `Metroid Prime Remastered`’s "Dual Stick mode", support for {{< gh-hovercard "9848" "dedicated motion using the mouse" >}} was added. Since the game only uses two axes, this can be directly mapped 1:1 to mouse movement, making aiming a breeze!
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To use this feature, go to `Emulation > Configure… > Controls`, click on `Motion 1`, then click again to set the mouse to motion. Then in the Advanced tab, enable mouse panning. After that map the keys manually as if to configure an FPS.
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GitHub user [SixelAlexiS90](https://github.com/SixelAlexiS90) provides an input profile. To use it, on yuzu go to `File > Open yuzu folder` and place [this input profile](https://github.com/yuzu-emu/yuzu/files/10958194/MetroidPrimeRemasteredM%2BK.txt) inside the `config\input` folder (make a new "input" folder if there isn't one). All that's left to do after that is to select the profile in yuzu's control settings.
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The user can adjust the sensitivity of mouse motion with the same setting used for mouse panning in `Emulation > Configure… > Controls > Advanced`
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