Updated super smash bros ultimate (markdown)

Matías Locatti 2021-02-13 04:15:16 -03:00
parent 9c09145094
commit 52d21b4b7c

@ -5,10 +5,16 @@ Super Smash Bros. Ultimate is playable. But some modes are unplayable as the ser
* Some modes like Spirits Adventure Mode will trigger crash or when a battle start most times the screen will stay black but audio will typically still play. To remedy this most times just restart the emulator - emulation until the issue is resolved.
* The spirit board also is problematic and will likely look like it is continuously shuffling. The upgrade menu for spirits is fine.
* you cannot play local wireless and online as it is not implemented on yuzu.
* This game is very shader intensive game, when you first play this game this game stutters frequently to cache shaders.When you play with vulkan, it stutters everytime because vulkan currently does not have a disk shader cache.
* This game is very shader intensive game, when you first play this game this game stutters frequently to cache shaders. When you play with Vulkan, it stutters every time because Vulkan currently does not have a disk shader cache.
#### Shader cache collecting:
The game uses two different sets of shaders, one is for to 1-4 players, second one is for 5-8 players. For a faster way to build your shader cache, do CPU matches keeping this in mind.
Nvidia users are recommended to build the cache with assembly shaders enabled, then once the cache is done or big enough, disable assembly shaders to get a smooth experience.
#### Game-Specific configuration:
- Turn on `asynchronous shader building` to reduce shader stutters.
- For Nvidia `OpenGL` users, turning on `assembly shaders` will also reduce shader stutter.
- Turn on `asynchronous shader building` to reduce shader stutters on `Vulkan`.
- For Nvidia `OpenGL` users, turning on `assembly shaders` will also reduce shader stutter.
- Unfuse FMA may produce inaccurate hitboxes, if you are using Unsafe CPU Accuracy, make sure to disable Unfuse FMA.