Updated Splatoon 2 (markdown)

Jcw87 2020-04-30 01:21:54 -07:00
parent 5d2b9a818d
commit 8c60536919

@ -1 +1 @@
Some shadows are much darker than usual. Sometimes, shaders will be corrupted during extended play, which can cause some areas to be unbeatable until the game is restarted. The dynamic resolution currently hurts performance with asynchronous GPU emulation enabled. Some of the later stages have awful performance, notably stage 25. Some sounds that are supposed to be positional will play globally. Sounds that are supposed to have varying pitches will have a constant pitch.
Some shadows are much darker than usual. Sometimes, shaders will be corrupted during extended play, which can cause some areas to be unbeatable until the game is restarted. The dynamic resolution currently hurts performance with asynchronous GPU emulation enabled. Asynchronous GPU will break the ink swimming mechanic, making the game unplayable. Some of the later stages have awful performance, notably stage 25. Some sounds that are supposed to be positional will play globally. Sounds that are supposed to have varying pitches will have a constant pitch.