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Updated astral chain (markdown)
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The game is playable, it has good video quality, good sound a little delayed but bearable at almost stable 30 fps except for some parts that have frame drops Tested on an i5 9400, gtx 1050ti, 8 gb of ram and an hdd disk.
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astral chain issue:
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1. blur is broken on assembly shader
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2. assembly shader can cause crash
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3. lighting issue
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4. weird black texture on character model
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5. stutter because lack of astc texture decoding
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The game runs Well, but is needed to disable Anisotropic filtering to avoid red lines. Runs in 30 FPS in almost cases with a Ryzen 5 3600 and a GTX 970, but have issues with shader cache.
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user report:
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1.The game is playable, it has good video quality, good sound a little delayed but bearable at almost stable 30 fps except for some parts that have frame drops Tested on an i5 9400, gtx 1050ti, 8 gb of ram and an hdd disk.
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The game runs full speed most of the time. Most stuttering occurs at the start of the level and sometimes during cutscenes, which unfortunately makes them out of sync with audio. Apart from a few minor graphical glitches here and there the game is perfectly playable. Latest fixes considerably improved loading times. (Ryzen 5 3600, GTX 1060).
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2.The game runs Well, but is needed to disable Anisotropic filtering to avoid red lines. Runs in 30 FPS in almost cases with a Ryzen 5 3600 and a GTX 970, but have issues with shader cache.
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3.The game runs full speed most of the time. Most stuttering occurs at the start of the level and sometimes during cutscenes, which unfortunately makes them out of sync with audio. Apart from a few minor graphical glitches here and there the game is perfectly playable. Latest fixes considerably improved loading times. (Ryzen 5 3600, GTX 1060).
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