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Project hades was released and the vulkan disk shader cache feature exists now. Using the async shader building should no longer be needed for this game.
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@ -10,7 +10,7 @@ As with most emulators, your in-game performance is highly dependent on the powe
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#### ISSUES:
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#### ISSUES:
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* AMD GPU users can expect graphical bugs and super low performance on this title on OpenGL. These issues are caused by the AMD driver deprecating the openGL platform.
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* AMD GPU users can expect graphical bugs and super low performance on this title on OpenGL. These issues are caused by the AMD driver deprecating the openGL platform.
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Switching to Vulkan API helps with these issues. However, Vulkan disk-shader cache is currently not implemented. "Use asynchronous shader building" in adv. graphics tab will greatly improve frame-rate drops due to shader compilation however the feature is still experimental and might cause issues.
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Switching to Vulkan API helps with these issues. ~~However, Vulkan disk-shader cache is currently not implemented. "Use asynchronous shader building" in adv. graphics tab will greatly improve frame-rate drops due to shader compilation however the feature is still experimental and might cause issues.~~ No longer an issue, Project Hades was released.
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* ~~AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading, this can be partially fixed with a mod. You'll find it among several others on our [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/) page.~~ Fixed in driver 20.12.1
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* ~~AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading, this can be partially fixed with a mod. You'll find it among several others on our [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/) page.~~ Fixed in driver 20.12.1
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* Luigi's Balloon world can't be played due to lack of online implementation.
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* Luigi's Balloon world can't be played due to lack of online implementation.
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