mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 12:55:27 +00:00
Shader: Use std::sqrt for float instead of sqrt
This commit is contained in:
parent
fa552f11ef
commit
03c5cfead4
|
@ -237,7 +237,7 @@ void RunInterpreter(UnitState<Debug>& state) {
|
|||
{
|
||||
Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
|
||||
Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
|
||||
float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32()));
|
||||
float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32()));
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
continue;
|
||||
|
|
Loading…
Reference in a new issue