mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-26 17:25:26 +00:00
shader: Move microinstruction header to the value header
This commit is contained in:
parent
e4d1122082
commit
050e81500c
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@ -36,7 +36,6 @@ add_library(shader_recompiler STATIC
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frontend/ir/ir_emitter.cpp
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frontend/ir/ir_emitter.h
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frontend/ir/microinstruction.cpp
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frontend/ir/microinstruction.h
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frontend/ir/modifiers.h
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frontend/ir/opcodes.cpp
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frontend/ir/opcodes.h
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@ -10,7 +10,6 @@
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/program.h"
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namespace Shader::Backend::SPIRV {
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@ -8,7 +8,6 @@
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#include "common/common_types.h"
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#include "shader_recompiler/backend/spirv/emit_context.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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@ -13,7 +13,6 @@
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#include "common/bit_cast.h"
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#include "shader_recompiler/frontend/ir/condition.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/object_pool.h"
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@ -10,7 +10,6 @@
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::IR {
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@ -6,8 +6,8 @@
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#include <memory>
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/type.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::IR {
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namespace {
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@ -1,162 +0,0 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstring>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include <boost/intrusive/list.hpp>
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#include "common/bit_cast.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/opcodes.h"
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#include "shader_recompiler/frontend/ir/type.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::IR {
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class Block;
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struct AssociatedInsts;
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class Inst : public boost::intrusive::list_base_hook<> {
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public:
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explicit Inst(Opcode op_, u32 flags_) noexcept;
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~Inst();
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Inst& operator=(const Inst&) = delete;
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Inst(const Inst&) = delete;
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Inst& operator=(Inst&&) = delete;
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Inst(Inst&&) = delete;
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/// Get the number of uses this instruction has.
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[[nodiscard]] int UseCount() const noexcept {
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return use_count;
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}
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/// Determines whether this instruction has uses or not.
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[[nodiscard]] bool HasUses() const noexcept {
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return use_count > 0;
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}
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/// Get the opcode this microinstruction represents.
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[[nodiscard]] IR::Opcode GetOpcode() const noexcept {
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return op;
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}
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/// Determines if there is a pseudo-operation associated with this instruction.
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[[nodiscard]] bool HasAssociatedPseudoOperation() const noexcept {
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return associated_insts != nullptr;
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}
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/// Determines whether or not this instruction may have side effects.
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[[nodiscard]] bool MayHaveSideEffects() const noexcept;
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/// Determines whether or not this instruction is a pseudo-instruction.
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/// Pseudo-instructions depend on their parent instructions for their semantics.
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[[nodiscard]] bool IsPseudoInstruction() const noexcept;
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/// Determines if all arguments of this instruction are immediates.
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[[nodiscard]] bool AreAllArgsImmediates() const;
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/// Gets a pseudo-operation associated with this instruction
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[[nodiscard]] Inst* GetAssociatedPseudoOperation(IR::Opcode opcode);
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/// Get the type this instruction returns.
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[[nodiscard]] IR::Type Type() const;
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/// Get the number of arguments this instruction has.
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[[nodiscard]] size_t NumArgs() const {
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return op == Opcode::Phi ? phi_args.size() : NumArgsOf(op);
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}
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/// Get the value of a given argument index.
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[[nodiscard]] Value Arg(size_t index) const noexcept {
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if (op == Opcode::Phi) {
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return phi_args[index].second;
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} else {
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return args[index];
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}
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}
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/// Set the value of a given argument index.
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void SetArg(size_t index, Value value);
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/// Get a pointer to the block of a phi argument.
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[[nodiscard]] Block* PhiBlock(size_t index) const;
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/// Add phi operand to a phi instruction.
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void AddPhiOperand(Block* predecessor, const Value& value);
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void Invalidate();
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void ClearArgs();
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void ReplaceUsesWith(Value replacement);
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void ReplaceOpcode(IR::Opcode opcode);
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template <typename FlagsType>
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requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
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[[nodiscard]] FlagsType Flags() const noexcept {
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FlagsType ret;
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std::memcpy(reinterpret_cast<char*>(&ret), &flags, sizeof(ret));
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return ret;
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}
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template <typename FlagsType>
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requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
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[[nodiscard]] void SetFlags(FlagsType value) noexcept {
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std::memcpy(&flags, &value, sizeof(value));
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}
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/// Intrusively store the host definition of this instruction.
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template <typename DefinitionType>
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void SetDefinition(DefinitionType def) {
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definition = Common::BitCast<u32>(def);
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}
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/// Return the intrusively stored host definition of this instruction.
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template <typename DefinitionType>
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[[nodiscard]] DefinitionType Definition() const noexcept {
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return Common::BitCast<DefinitionType>(definition);
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}
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private:
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struct NonTriviallyDummy {
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NonTriviallyDummy() noexcept {}
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};
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void Use(const Value& value);
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void UndoUse(const Value& value);
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IR::Opcode op{};
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int use_count{};
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u32 flags{};
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u32 definition{};
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union {
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NonTriviallyDummy dummy{};
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boost::container::small_vector<std::pair<Block*, Value>, 2> phi_args;
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std::array<Value, 5> args;
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};
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std::unique_ptr<AssociatedInsts> associated_insts;
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};
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static_assert(sizeof(Inst) <= 128, "Inst size unintentionally increased");
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struct AssociatedInsts {
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union {
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Inst* in_bounds_inst;
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Inst* sparse_inst;
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Inst* zero_inst{};
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};
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Inst* sign_inst{};
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Inst* carry_inst{};
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Inst* overflow_inst{};
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};
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} // namespace Shader::IR
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@ -8,8 +8,8 @@
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#include <fmt/format.h>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::IR {
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/opcodes.h"
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#include "shader_recompiler/frontend/ir/value.h"
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@ -4,19 +4,34 @@
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#pragma once
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#include <array>
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#include <cstring>
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#include <memory>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include <boost/intrusive/list.hpp>
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#include "common/bit_cast.h"
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/attribute.h"
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#include "shader_recompiler/frontend/ir/opcodes.h"
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#include "shader_recompiler/frontend/ir/patch.h"
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#include "shader_recompiler/frontend/ir/pred.h"
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#include "shader_recompiler/frontend/ir/reg.h"
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#include "shader_recompiler/frontend/ir/patch.h"
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#include "shader_recompiler/frontend/ir/type.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::IR {
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class Block;
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class Inst;
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struct AssociatedInsts;
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class Value {
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public:
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Value() noexcept : type{IR::Type::Void}, inst{nullptr} {}
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explicit TypedValue(IR::Inst* inst_) : TypedValue(Value(inst_)) {}
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};
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class Inst : public boost::intrusive::list_base_hook<> {
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public:
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explicit Inst(IR::Opcode op_, u32 flags_) noexcept;
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~Inst();
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Inst& operator=(const Inst&) = delete;
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Inst(const Inst&) = delete;
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Inst& operator=(Inst&&) = delete;
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Inst(Inst&&) = delete;
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/// Get the number of uses this instruction has.
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[[nodiscard]] int UseCount() const noexcept {
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return use_count;
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}
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/// Determines whether this instruction has uses or not.
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[[nodiscard]] bool HasUses() const noexcept {
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return use_count > 0;
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}
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/// Get the opcode this microinstruction represents.
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[[nodiscard]] IR::Opcode GetOpcode() const noexcept {
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return op;
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}
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/// Determines if there is a pseudo-operation associated with this instruction.
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[[nodiscard]] bool HasAssociatedPseudoOperation() const noexcept {
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return associated_insts != nullptr;
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}
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/// Determines whether or not this instruction may have side effects.
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[[nodiscard]] bool MayHaveSideEffects() const noexcept;
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/// Determines whether or not this instruction is a pseudo-instruction.
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/// Pseudo-instructions depend on their parent instructions for their semantics.
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[[nodiscard]] bool IsPseudoInstruction() const noexcept;
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/// Determines if all arguments of this instruction are immediates.
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[[nodiscard]] bool AreAllArgsImmediates() const;
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/// Gets a pseudo-operation associated with this instruction
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[[nodiscard]] Inst* GetAssociatedPseudoOperation(IR::Opcode opcode);
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/// Get the type this instruction returns.
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[[nodiscard]] IR::Type Type() const;
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/// Get the number of arguments this instruction has.
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[[nodiscard]] size_t NumArgs() const {
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return op == IR::Opcode::Phi ? phi_args.size() : NumArgsOf(op);
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}
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/// Get the value of a given argument index.
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[[nodiscard]] Value Arg(size_t index) const noexcept {
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if (op == IR::Opcode::Phi) {
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return phi_args[index].second;
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} else {
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return args[index];
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}
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}
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/// Set the value of a given argument index.
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void SetArg(size_t index, Value value);
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/// Get a pointer to the block of a phi argument.
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[[nodiscard]] Block* PhiBlock(size_t index) const;
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/// Add phi operand to a phi instruction.
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void AddPhiOperand(Block* predecessor, const Value& value);
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void Invalidate();
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void ClearArgs();
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void ReplaceUsesWith(Value replacement);
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void ReplaceOpcode(IR::Opcode opcode);
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template <typename FlagsType>
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requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
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[[nodiscard]] FlagsType Flags() const noexcept {
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FlagsType ret;
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std::memcpy(reinterpret_cast<char*>(&ret), &flags, sizeof(ret));
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return ret;
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}
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template <typename FlagsType>
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requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
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[[nodiscard]] void SetFlags(FlagsType value) noexcept {
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std::memcpy(&flags, &value, sizeof(value));
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}
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/// Intrusively store the host definition of this instruction.
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template <typename DefinitionType>
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void SetDefinition(DefinitionType def) {
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definition = Common::BitCast<u32>(def);
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}
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/// Return the intrusively stored host definition of this instruction.
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template <typename DefinitionType>
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[[nodiscard]] DefinitionType Definition() const noexcept {
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return Common::BitCast<DefinitionType>(definition);
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}
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private:
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struct NonTriviallyDummy {
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NonTriviallyDummy() noexcept {}
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};
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void Use(const Value& value);
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void UndoUse(const Value& value);
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IR::Opcode op{};
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int use_count{};
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u32 flags{};
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u32 definition{};
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union {
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NonTriviallyDummy dummy{};
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boost::container::small_vector<std::pair<Block*, Value>, 2> phi_args;
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std::array<Value, 5> args;
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};
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std::unique_ptr<AssociatedInsts> associated_insts;
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};
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static_assert(sizeof(Inst) <= 128, "Inst size unintentionally increased");
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struct AssociatedInsts {
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union {
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Inst* in_bounds_inst;
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Inst* sparse_inst;
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Inst* zero_inst{};
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};
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Inst* sign_inst{};
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Inst* carry_inst{};
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Inst* overflow_inst{};
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};
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using U1 = TypedValue<Type::U1>;
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using U8 = TypedValue<Type::U8>;
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using U16 = TypedValue<Type::U16>;
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/object_pool.h"
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// Refer to the license.txt file included.
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/ir_opt/passes.h"
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#include "shader_recompiler/shader_info.h"
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#include "common/bit_util.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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@ -5,7 +5,7 @@
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#include <ranges>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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@ -15,7 +15,7 @@
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/breadth_first_search.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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@ -5,7 +5,7 @@
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#include <vector>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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@ -5,7 +5,7 @@
|
|||
#include <algorithm>
|
||||
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
|
|
@ -23,10 +23,10 @@
|
|||
#include <boost/container/flat_set.hpp>
|
||||
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/frontend/ir/opcodes.h"
|
||||
#include "shader_recompiler/frontend/ir/pred.h"
|
||||
#include "shader_recompiler/frontend/ir/reg.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/thread_worker.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
|
Loading…
Reference in a new issue