mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 18:25:39 +00:00
android: Convert SettingsFile to Kotlin
This commit is contained in:
parent
a29c615f8d
commit
0e4256651a
|
@ -1,272 +0,0 @@
|
|||
package org.yuzu.yuzu_emu.features.settings.utils;
|
||||
|
||||
import androidx.annotation.NonNull;
|
||||
|
||||
import org.yuzu.yuzu_emu.YuzuApplication;
|
||||
import org.yuzu.yuzu_emu.NativeLibrary;
|
||||
import org.yuzu.yuzu_emu.R;
|
||||
import org.yuzu.yuzu_emu.features.settings.model.FloatSetting;
|
||||
import org.yuzu.yuzu_emu.features.settings.model.IntSetting;
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Setting;
|
||||
import org.yuzu.yuzu_emu.features.settings.model.SettingSection;
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings;
|
||||
import org.yuzu.yuzu_emu.features.settings.model.StringSetting;
|
||||
import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivityView;
|
||||
import org.yuzu.yuzu_emu.utils.BiMap;
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization;
|
||||
import org.yuzu.yuzu_emu.utils.Log;
|
||||
import org.ini4j.Wini;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.FileReader;
|
||||
import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
import java.util.Set;
|
||||
import java.util.TreeMap;
|
||||
import java.util.TreeSet;
|
||||
|
||||
/**
|
||||
* Contains static methods for interacting with .ini files in which settings are stored.
|
||||
*/
|
||||
public final class SettingsFile {
|
||||
public static final String FILE_NAME_CONFIG = "config";
|
||||
|
||||
public static final String KEY_DESIGN = "design";
|
||||
|
||||
// CPU
|
||||
public static final String KEY_CPU_ACCURACY = "cpu_accuracy";
|
||||
// System
|
||||
public static final String KEY_USE_DOCKED_MODE = "use_docked_mode";
|
||||
public static final String KEY_REGION_INDEX = "region_index";
|
||||
public static final String KEY_LANGUAGE_INDEX = "language_index";
|
||||
public static final String KEY_RENDERER_BACKEND = "backend";
|
||||
// Renderer
|
||||
public static final String KEY_RENDERER_RESOLUTION = "resolution_setup";
|
||||
public static final String KEY_RENDERER_ASPECT_RATIO = "aspect_ratio";
|
||||
public static final String KEY_RENDERER_ACCURACY = "gpu_accuracy";
|
||||
public static final String KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders";
|
||||
public static final String KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock";
|
||||
public static final String KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit";
|
||||
public static final String KEY_RENDERER_DEBUG = "debug";
|
||||
public static final String KEY_RENDERER_SPEED_LIMIT = "speed_limit";
|
||||
// Audio
|
||||
public static final String KEY_AUDIO_VOLUME = "volume";
|
||||
|
||||
private static BiMap<String, String> sectionsMap = new BiMap<>();
|
||||
|
||||
static {
|
||||
//TODO: Add members to sectionsMap when game-specific settings are added
|
||||
}
|
||||
|
||||
|
||||
private SettingsFile() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a given .ini file from disk and returns it as a HashMap of Settings, themselves
|
||||
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
|
||||
* failed.
|
||||
*
|
||||
* @param ini The ini file to load the settings from
|
||||
* @param isCustomGame
|
||||
* @param view The current view.
|
||||
* @return An Observable that emits a HashMap of the file's contents, then completes.
|
||||
*/
|
||||
static HashMap<String, SettingSection> readFile(final File ini, boolean isCustomGame, SettingsActivityView view) {
|
||||
HashMap<String, SettingSection> sections = new Settings.SettingsSectionMap();
|
||||
|
||||
BufferedReader reader = null;
|
||||
|
||||
try {
|
||||
reader = new BufferedReader(new FileReader(ini));
|
||||
|
||||
SettingSection current = null;
|
||||
for (String line; (line = reader.readLine()) != null; ) {
|
||||
if (line.startsWith("[") && line.endsWith("]")) {
|
||||
current = sectionFromLine(line, isCustomGame);
|
||||
sections.put(current.getName(), current);
|
||||
} else if ((current != null)) {
|
||||
Setting setting = settingFromLine(current, line);
|
||||
if (setting != null) {
|
||||
current.putSetting(setting);
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (FileNotFoundException e) {
|
||||
Log.error("[SettingsFile] File not found: " + e.getMessage());
|
||||
if (view != null)
|
||||
view.onSettingsFileNotFound();
|
||||
} catch (IOException e) {
|
||||
Log.error("[SettingsFile] Error reading from: " + e.getMessage());
|
||||
if (view != null)
|
||||
view.onSettingsFileNotFound();
|
||||
} finally {
|
||||
if (reader != null) {
|
||||
try {
|
||||
reader.close();
|
||||
} catch (IOException e) {
|
||||
Log.error("[SettingsFile] Error closing: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return sections;
|
||||
}
|
||||
|
||||
public static HashMap<String, SettingSection> readFile(final String fileName, SettingsActivityView view) {
|
||||
return readFile(getSettingsFile(fileName), false, view);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves
|
||||
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
|
||||
* failed.
|
||||
*
|
||||
* @param gameId the id of the game to load it's settings.
|
||||
* @param view The current view.
|
||||
*/
|
||||
public static HashMap<String, SettingSection> readCustomGameSettings(final String gameId, SettingsActivityView view) {
|
||||
return readFile(getCustomGameSettingsFile(gameId), true, view);
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
|
||||
* telling why it failed.
|
||||
*
|
||||
* @param fileName The target filename without a path or extension.
|
||||
* @param sections The HashMap containing the Settings we want to serialize.
|
||||
* @param view The current view.
|
||||
*/
|
||||
public static void saveFile(final String fileName, TreeMap<String, SettingSection> sections,
|
||||
SettingsActivityView view) {
|
||||
File ini = getSettingsFile(fileName);
|
||||
|
||||
try {
|
||||
Wini writer = new Wini(ini);
|
||||
|
||||
Set<String> keySet = sections.keySet();
|
||||
for (String key : keySet) {
|
||||
SettingSection section = sections.get(key);
|
||||
writeSection(writer, section);
|
||||
}
|
||||
writer.store();
|
||||
} catch (IOException e) {
|
||||
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.getMessage());
|
||||
view.showToastMessage(YuzuApplication.getAppContext().getString(R.string.error_saving, fileName, e.getMessage()), false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void saveCustomGameSettings(final String gameId, final HashMap<String, SettingSection> sections) {
|
||||
Set<String> sortedSections = new TreeSet<>(sections.keySet());
|
||||
|
||||
for (String sectionKey : sortedSections) {
|
||||
SettingSection section = sections.get(sectionKey);
|
||||
|
||||
HashMap<String, Setting> settings = section.getSettings();
|
||||
Set<String> sortedKeySet = new TreeSet<>(settings.keySet());
|
||||
|
||||
for (String settingKey : sortedKeySet) {
|
||||
Setting setting = settings.get(settingKey);
|
||||
NativeLibrary.SetUserSetting(gameId, mapSectionNameFromIni(section.getName()), setting.getKey(), setting.getValueAsString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static String mapSectionNameFromIni(String generalSectionName) {
|
||||
if (sectionsMap.getForward(generalSectionName) != null) {
|
||||
return sectionsMap.getForward(generalSectionName);
|
||||
}
|
||||
|
||||
return generalSectionName;
|
||||
}
|
||||
|
||||
private static String mapSectionNameToIni(String generalSectionName) {
|
||||
if (sectionsMap.getBackward(generalSectionName) != null) {
|
||||
return sectionsMap.getBackward(generalSectionName);
|
||||
}
|
||||
|
||||
return generalSectionName;
|
||||
}
|
||||
|
||||
@NonNull
|
||||
private static File getSettingsFile(String fileName) {
|
||||
return new File(
|
||||
DirectoryInitialization.getUserDirectory() + "/config/" + fileName + ".ini");
|
||||
}
|
||||
|
||||
private static File getCustomGameSettingsFile(String gameId) {
|
||||
return new File(DirectoryInitialization.getUserDirectory() + "/GameSettings/" + gameId + ".ini");
|
||||
}
|
||||
|
||||
private static SettingSection sectionFromLine(String line, boolean isCustomGame) {
|
||||
String sectionName = line.substring(1, line.length() - 1);
|
||||
if (isCustomGame) {
|
||||
sectionName = mapSectionNameToIni(sectionName);
|
||||
}
|
||||
return new SettingSection(sectionName);
|
||||
}
|
||||
|
||||
/**
|
||||
* For a line of text, determines what type of data is being represented, and returns
|
||||
* a Setting object containing this data.
|
||||
*
|
||||
* @param current The section currently being parsed by the consuming method.
|
||||
* @param line The line of text being parsed.
|
||||
* @return A typed Setting containing the key/value contained in the line.
|
||||
*/
|
||||
private static Setting settingFromLine(SettingSection current, String line) {
|
||||
String[] splitLine = line.split("=");
|
||||
|
||||
if (splitLine.length != 2) {
|
||||
Log.warning("Skipping invalid config line \"" + line + "\"");
|
||||
return null;
|
||||
}
|
||||
|
||||
String key = splitLine[0].trim();
|
||||
String value = splitLine[1].trim();
|
||||
|
||||
if (value.isEmpty()) {
|
||||
Log.warning("Skipping null value in config line \"" + line + "\"");
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
int valueAsInt = Integer.parseInt(value);
|
||||
|
||||
return new IntSetting(key, current.getName(), valueAsInt);
|
||||
} catch (NumberFormatException ex) {
|
||||
}
|
||||
|
||||
try {
|
||||
float valueAsFloat = Float.parseFloat(value);
|
||||
|
||||
return new FloatSetting(key, current.getName(), valueAsFloat);
|
||||
} catch (NumberFormatException ex) {
|
||||
}
|
||||
|
||||
return new StringSetting(key, current.getName(), value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the contents of a Section HashMap to disk.
|
||||
*
|
||||
* @param parser A Wini pointed at a file on disk.
|
||||
* @param section A section containing settings to be written to the file.
|
||||
*/
|
||||
private static void writeSection(Wini parser, SettingSection section) {
|
||||
// Write the section header.
|
||||
String header = section.getName();
|
||||
|
||||
// Write this section's values.
|
||||
HashMap<String, Setting> settings = section.getSettings();
|
||||
Set<String> keySet = settings.keySet();
|
||||
|
||||
for (String key : keySet) {
|
||||
Setting setting = settings.get(key);
|
||||
parser.put(header, setting.getKey(), setting.getValueAsString());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,245 @@
|
|||
package org.yuzu.yuzu_emu.features.settings.utils
|
||||
|
||||
import org.ini4j.Wini
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.features.settings.model.*
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings.SettingsSectionMap
|
||||
import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivityView
|
||||
import org.yuzu.yuzu_emu.utils.BiMap
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.Log
|
||||
import java.io.*
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
* Contains static methods for interacting with .ini files in which settings are stored.
|
||||
*/
|
||||
object SettingsFile {
|
||||
const val FILE_NAME_CONFIG = "config"
|
||||
const val KEY_DESIGN = "design"
|
||||
|
||||
// CPU
|
||||
const val KEY_CPU_ACCURACY = "cpu_accuracy"
|
||||
|
||||
// System
|
||||
const val KEY_USE_DOCKED_MODE = "use_docked_mode"
|
||||
const val KEY_REGION_INDEX = "region_index"
|
||||
const val KEY_LANGUAGE_INDEX = "language_index"
|
||||
const val KEY_RENDERER_BACKEND = "backend"
|
||||
|
||||
// Renderer
|
||||
const val KEY_RENDERER_RESOLUTION = "resolution_setup"
|
||||
const val KEY_RENDERER_ASPECT_RATIO = "aspect_ratio"
|
||||
const val KEY_RENDERER_ACCURACY = "gpu_accuracy"
|
||||
const val KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders"
|
||||
const val KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock"
|
||||
const val KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit"
|
||||
const val KEY_RENDERER_DEBUG = "debug"
|
||||
const val KEY_RENDERER_SPEED_LIMIT = "speed_limit"
|
||||
|
||||
// Audio
|
||||
const val KEY_AUDIO_VOLUME = "volume"
|
||||
private val sectionsMap = BiMap<String?, String?>()
|
||||
|
||||
/**
|
||||
* Reads a given .ini file from disk and returns it as a HashMap of Settings, themselves
|
||||
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
|
||||
* failed.
|
||||
*
|
||||
* @param ini The ini file to load the settings from
|
||||
* @param isCustomGame
|
||||
* @param view The current view.
|
||||
* @return An Observable that emits a HashMap of the file's contents, then completes.
|
||||
*/
|
||||
private fun readFile(
|
||||
ini: File?,
|
||||
isCustomGame: Boolean,
|
||||
view: SettingsActivityView?
|
||||
): HashMap<String, SettingSection?> {
|
||||
val sections: HashMap<String, SettingSection?> = SettingsSectionMap()
|
||||
var reader: BufferedReader? = null
|
||||
try {
|
||||
reader = BufferedReader(FileReader(ini))
|
||||
var current: SettingSection? = null
|
||||
var line: String?
|
||||
while (reader.readLine().also { line = it } != null) {
|
||||
if (line!!.startsWith("[") && line!!.endsWith("]")) {
|
||||
current = sectionFromLine(line!!, isCustomGame)
|
||||
sections[current.name] = current
|
||||
} else if (current != null) {
|
||||
val setting = settingFromLine(current, line!!)
|
||||
if (setting != null) {
|
||||
current.putSetting(setting)
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (e: FileNotFoundException) {
|
||||
Log.error("[SettingsFile] File not found: " + e.message)
|
||||
view?.onSettingsFileNotFound()
|
||||
} catch (e: IOException) {
|
||||
Log.error("[SettingsFile] Error reading from: " + e.message)
|
||||
view?.onSettingsFileNotFound()
|
||||
} finally {
|
||||
if (reader != null) {
|
||||
try {
|
||||
reader.close()
|
||||
} catch (e: IOException) {
|
||||
Log.error("[SettingsFile] Error closing: " + e.message)
|
||||
}
|
||||
}
|
||||
}
|
||||
return sections
|
||||
}
|
||||
|
||||
fun readFile(fileName: String, view: SettingsActivityView): HashMap<String, SettingSection?> {
|
||||
return readFile(getSettingsFile(fileName), false, view)
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves
|
||||
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
|
||||
* failed.
|
||||
*
|
||||
* @param gameId the id of the game to load it's settings.
|
||||
* @param view The current view.
|
||||
*/
|
||||
fun readCustomGameSettings(
|
||||
gameId: String,
|
||||
view: SettingsActivityView
|
||||
): HashMap<String, SettingSection?> {
|
||||
return readFile(getCustomGameSettingsFile(gameId), true, view)
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
|
||||
* telling why it failed.
|
||||
*
|
||||
* @param fileName The target filename without a path or extension.
|
||||
* @param sections The HashMap containing the Settings we want to serialize.
|
||||
* @param view The current view.
|
||||
*/
|
||||
fun saveFile(
|
||||
fileName: String,
|
||||
sections: TreeMap<String, SettingSection>,
|
||||
view: SettingsActivityView
|
||||
) {
|
||||
val ini = getSettingsFile(fileName)
|
||||
try {
|
||||
val writer = Wini(ini)
|
||||
val keySet: Set<String> = sections.keys
|
||||
for (key in keySet) {
|
||||
val section = sections[key]
|
||||
writeSection(writer, section!!)
|
||||
}
|
||||
writer.store()
|
||||
} catch (e: IOException) {
|
||||
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
|
||||
view.showToastMessage(
|
||||
YuzuApplication.appContext
|
||||
.getString(R.string.error_saving, fileName, e.message),
|
||||
false
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fun saveCustomGameSettings(gameId: String?, sections: HashMap<String, SettingSection?>) {
|
||||
val sortedSections: Set<String> = TreeSet(sections.keys)
|
||||
for (sectionKey in sortedSections) {
|
||||
val section = sections[sectionKey]
|
||||
val settings = section!!.settings
|
||||
val sortedKeySet: Set<String> = TreeSet(settings.keys)
|
||||
for (settingKey in sortedKeySet) {
|
||||
val setting = settings[settingKey]
|
||||
NativeLibrary.SetUserSetting(
|
||||
gameId, mapSectionNameFromIni(
|
||||
section.name
|
||||
), setting!!.key, setting.valueAsString
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun mapSectionNameFromIni(generalSectionName: String): String? {
|
||||
return if (sectionsMap.getForward(generalSectionName) != null) {
|
||||
sectionsMap.getForward(generalSectionName)
|
||||
} else generalSectionName
|
||||
}
|
||||
|
||||
private fun mapSectionNameToIni(generalSectionName: String): String {
|
||||
return if (sectionsMap.getBackward(generalSectionName) != null) {
|
||||
sectionsMap.getBackward(generalSectionName).toString()
|
||||
} else generalSectionName
|
||||
}
|
||||
|
||||
private fun getSettingsFile(fileName: String): File {
|
||||
return File(
|
||||
DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini"
|
||||
)
|
||||
}
|
||||
|
||||
private fun getCustomGameSettingsFile(gameId: String): File {
|
||||
return File(DirectoryInitialization.userDirectory + "/GameSettings/" + gameId + ".ini")
|
||||
}
|
||||
|
||||
private fun sectionFromLine(line: String, isCustomGame: Boolean): SettingSection {
|
||||
var sectionName: String = line.substring(1, line.length - 1)
|
||||
if (isCustomGame) {
|
||||
sectionName = mapSectionNameToIni(sectionName)
|
||||
}
|
||||
return SettingSection(sectionName)
|
||||
}
|
||||
|
||||
/**
|
||||
* For a line of text, determines what type of data is being represented, and returns
|
||||
* a Setting object containing this data.
|
||||
*
|
||||
* @param current The section currently being parsed by the consuming method.
|
||||
* @param line The line of text being parsed.
|
||||
* @return A typed Setting containing the key/value contained in the line.
|
||||
*/
|
||||
private fun settingFromLine(current: SettingSection, line: String): Setting? {
|
||||
val splitLine = line.split("=".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
|
||||
if (splitLine.size != 2) {
|
||||
Log.warning("Skipping invalid config line \"$line\"")
|
||||
return null
|
||||
}
|
||||
val key = splitLine[0].trim { it <= ' ' }
|
||||
val value = splitLine[1].trim { it <= ' ' }
|
||||
if (value.isEmpty()) {
|
||||
Log.warning("Skipping null value in config line \"$line\"")
|
||||
return null
|
||||
}
|
||||
try {
|
||||
val valueAsInt = value.toInt()
|
||||
return IntSetting(key, current.name, valueAsInt)
|
||||
} catch (_: NumberFormatException) {
|
||||
}
|
||||
try {
|
||||
val valueAsFloat = value.toFloat()
|
||||
return FloatSetting(key, current.name, valueAsFloat)
|
||||
} catch (_: NumberFormatException) {
|
||||
}
|
||||
return StringSetting(key, current.name, value)
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the contents of a Section HashMap to disk.
|
||||
*
|
||||
* @param parser A Wini pointed at a file on disk.
|
||||
* @param section A section containing settings to be written to the file.
|
||||
*/
|
||||
private fun writeSection(parser: Wini, section: SettingSection) {
|
||||
// Write the section header.
|
||||
val header = section.name
|
||||
|
||||
// Write this section's values.
|
||||
val settings = section.settings
|
||||
val keySet: Set<String> = settings.keys
|
||||
for (key in keySet) {
|
||||
val setting = settings[key]
|
||||
parser.put(header, setting!!.key, setting.valueAsString)
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue