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flatten encoding_values
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@ -54,13 +54,13 @@ const uint TRIT = 2u;
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// ASTC Encodings data, sorted in ascending order based on their BitLength value
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// (see GetBitLength() function)
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const uvec4 encoding_values[6] = uvec4[](
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uvec4((JUST_BITS), (JUST_BITS | (1u << 8u)), (TRIT), (JUST_BITS | (2u << 8u))),
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uvec4((QUINT), (TRIT | (1u << 8u)), (JUST_BITS | (3u << 8u)), (QUINT | (1u << 8u))),
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uvec4((TRIT | (2u << 8u)), (JUST_BITS | (4u << 8u)), (QUINT | (2u << 8u)), (TRIT | (3u << 8u))),
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uvec4((JUST_BITS | (5u << 8u)), (QUINT | (3u << 8u)), (TRIT | (4u << 8u)), (JUST_BITS | (6u << 8u))),
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uvec4((QUINT | (4u << 8u)), (TRIT | (5u << 8u)), (JUST_BITS | (7u << 8u)), (QUINT | (5u << 8u))),
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uvec4((TRIT | (6u << 8u)), (JUST_BITS | (8u << 8u)), 0u, 0u));
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const uint encoding_values[22] = uint[](
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(JUST_BITS), (JUST_BITS | (1u << 8u)), (TRIT), (JUST_BITS | (2u << 8u)),
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(QUINT), (TRIT | (1u << 8u)), (JUST_BITS | (3u << 8u)), (QUINT | (1u << 8u)),
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(TRIT | (2u << 8u)), (JUST_BITS | (4u << 8u)), (QUINT | (2u << 8u)), (TRIT | (3u << 8u)),
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(JUST_BITS | (5u << 8u)), (QUINT | (3u << 8u)), (TRIT | (4u << 8u)), (JUST_BITS | (6u << 8u)),
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(QUINT | (4u << 8u)), (TRIT | (5u << 8u)), (JUST_BITS | (7u << 8u)), (QUINT | (5u << 8u)),
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(TRIT | (6u << 8u)), (JUST_BITS | (8u << 8u)));
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// Input ASTC texture globals
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int total_bitsread = 0;
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@ -313,8 +313,7 @@ EncodingData GetEncodingFromVector(uint index) {
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// Returns the number of bits required to encode n_vals values.
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uint GetBitLength(uint n_vals, uint encoding_index) {
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const EncodingData encoding_value =
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EncodingData(encoding_values[encoding_index / 4][encoding_index % 4]);
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const EncodingData encoding_value = EncodingData(encoding_values[encoding_index]);
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const uint encoding = Encoding(encoding_value);
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uint total_bits = NumBits(encoding_value) * n_vals;
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if (encoding == TRIT) {
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@ -435,7 +434,7 @@ void DecodeTritBlock(uint num_bits) {
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}
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void DecodeIntegerSequence(uint max_range, uint num_values) {
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EncodingData val = EncodingData(encoding_values[max_range / 4][max_range % 4]);
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EncodingData val = EncodingData(encoding_values[max_range]);
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const uint encoding = Encoding(val);
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const uint num_bits = NumBits(val);
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uint vals_decoded = 0;
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@ -467,7 +466,7 @@ void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) {
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// Find the largest encoding that's within color_data_bits
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// TODO(ameerj): profile with binary search
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int range = 0;
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while (++range < ((encoding_values.length() * 4) - 2)) {
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while (++range < encoding_values.length()) {
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const uint bit_length = GetBitLength(num_values, range);
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if (bit_length > color_data_bits) {
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break;
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