mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 11:55:36 +00:00
use texelfetch instead of texturelod
This commit is contained in:
parent
144c0734f5
commit
12e4757cf3
|
@ -9,6 +9,6 @@ layout(location = 0) out vec4 color;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||||
float depth = textureLod(depth_tex, coord, 0).r;
|
float depth = texelFetch(depth_tex, coord, 0).r;
|
||||||
color = vec4(depth, depth, depth, 1.0);
|
color = vec4(depth, depth, depth, 1.0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,7 +9,7 @@ layout(location = 0) out vec4 color;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||||
float depth = textureLod(depth_tex, coord, 0).r;
|
float depth = texelFetch(depth_tex, coord, 0).r;
|
||||||
color = vec4(depth, depth, depth, 1.0);
|
color = vec4(depth, depth, depth, 1.0);
|
||||||
color = color.bgra; // Swap color channels for BGRA format
|
color = color.bgra; // Swap color channels for BGRA format
|
||||||
}
|
}
|
Loading…
Reference in a new issue