mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 17:25:30 +00:00
shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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640fc1418b
commit
14ac0c2923
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@ -126,6 +126,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
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}
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}
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void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32) {
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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ctx.Add("MOV.S {}.x,primitive.id;", inst);
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break;
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case IR::Attribute::InstanceId:
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ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
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break;
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case IR::Attribute::VertexId:
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ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
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break;
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default:
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throw NotImplementedException("Get U32 attribute {}", attr);
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}
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}
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
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[[maybe_unused]] ScalarU32 vertex) {
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const u32 element{static_cast<u32>(attr) % 4};
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@ -50,6 +50,7 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
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void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex);
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void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex);
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@ -221,6 +221,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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}
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}
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void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, std::string_view) {
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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ctx.AddU32("{}=uint(gl_PrimitiveID);", inst);
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break;
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case IR::Attribute::InstanceId:
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ctx.AddU32("{}=uint(gl_InstanceID);", inst);
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break;
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case IR::Attribute::VertexId:
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ctx.AddU32("{}=uint(gl_VertexID);", inst);
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break;
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default:
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throw NotImplementedException("Get U32 attribute {}", attr);
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}
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}
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
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[[maybe_unused]] std::string_view vertex) {
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if (IR::IsGeneric(attr)) {
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@ -60,6 +60,8 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
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const IR::Value& offset);
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void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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std::string_view vertex);
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void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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std::string_view vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
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std::string_view vertex);
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void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
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@ -355,6 +355,31 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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}
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}
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Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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return ctx.OpLoad(ctx.U32[1], ctx.primitive_id);
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case IR::Attribute::InstanceId:
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
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} else {
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const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
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const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
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return ctx.OpISub(ctx.U32[1], index, base);
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}
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case IR::Attribute::VertexId:
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
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} else {
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const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
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const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
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return ctx.OpISub(ctx.U32[1], index, base);
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}
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default:
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throw NotImplementedException("Read U32 attribute {}", attr);
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}
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}
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
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const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)};
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if (!output) {
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@ -53,6 +53,7 @@ Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex);
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Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex);
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
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@ -40,6 +40,7 @@ OPCODE(GetCbufU32, U32, U32,
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OPCODE(GetCbufF32, F32, U32, U32, )
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OPCODE(GetCbufU32x2, U32x2, U32, U32, )
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OPCODE(GetAttribute, F32, Attribute, U32, )
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OPCODE(GetAttributeU32, U32, Attribute, U32, )
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OPCODE(SetAttribute, Void, Attribute, F32, U32, )
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OPCODE(GetAttributeIndexed, F32, U32, U32, )
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OPCODE(SetAttributeIndexed, Void, U32, F32, U32, )
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@ -389,6 +389,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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info.uses_demote_to_helper_invocation = true;
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break;
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case IR::Opcode::GetAttribute:
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case IR::Opcode::GetAttributeU32:
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info.loads.mask[static_cast<size_t>(inst.Arg(0).Attribute())] = true;
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break;
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case IR::Opcode::SetAttribute:
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@ -505,6 +505,29 @@ void FoldBitCast(IR::Inst& inst, IR::Opcode reverse) {
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return;
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}
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}
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if constexpr (op == IR::Opcode::BitCastU32F32) {
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// Workaround for new NVIDIA driver bug, where:
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// uint attr = ftou(itof(gl_InstanceID));
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// always returned 0.
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// We can instead manually optimize this and work around the driver bug:
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// uint attr = uint(gl_InstanceID);
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if (arg_inst->GetOpcode() == IR::Opcode::GetAttribute) {
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const IR::Attribute attr{arg_inst->Arg(0).Attribute()};
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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case IR::Attribute::InstanceId:
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case IR::Attribute::VertexId:
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break;
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default:
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return;
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}
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// Replace the bitcasts with an integer attribute get
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inst.ReplaceOpcode(IR::Opcode::GetAttributeU32);
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inst.SetArg(0, arg_inst->Arg(0));
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inst.SetArg(1, arg_inst->Arg(1));
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return;
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}
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}
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}
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void FoldInverseFunc(IR::Inst& inst, IR::Opcode reverse) {
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