mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 17:05:37 +00:00
input_common: Replace lock_guard with scoped_lock
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parent
6a071c42d2
commit
159ae5e47c
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@ -62,7 +62,7 @@ public:
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bool UpdateMotion(SDL_ControllerSensorEvent event) {
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constexpr float gravity_constant = 9.80665f;
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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const u64 time_difference = event.timestamp - last_motion_update;
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last_motion_update = event.timestamp;
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switch (event.sensor) {
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@ -241,7 +241,7 @@ private:
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};
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
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std::lock_guard lock{joystick_map_mutex};
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std::scoped_lock lock{joystick_map_mutex};
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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@ -263,7 +263,7 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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std::scoped_lock lock{joystick_map_mutex};
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const auto map_it = joystick_map.find(guid);
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if (map_it == joystick_map.end()) {
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@ -297,7 +297,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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std::scoped_lock lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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PreSetController(joystick->GetPadIdentifier());
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@ -326,7 +326,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
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void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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std::scoped_lock lock{joystick_map_mutex};
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// This call to guid is safe since the joystick is guaranteed to be in the map
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const auto& joystick_guid_list = joystick_map[guid];
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const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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@ -392,7 +392,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
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}
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void SDLDriver::CloseJoysticks() {
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std::lock_guard lock{joystick_map_mutex};
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std::scoped_lock lock{joystick_map_mutex};
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joystick_map.clear();
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}
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@ -8,37 +8,37 @@
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namespace InputCommon {
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void InputEngine::PreSetController(const PadIdentifier& identifier) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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controller_list.try_emplace(identifier);
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}
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void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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controller.buttons.try_emplace(button, false);
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}
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void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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controller.hat_buttons.try_emplace(button, u8{0});
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}
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void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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controller.axes.try_emplace(axis, 0.0f);
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}
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void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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controller.motions.try_emplace(motion);
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}
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void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
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{
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.buttons.insert_or_assign(button, value);
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@ -49,7 +49,7 @@ void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool va
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void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 value) {
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{
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.hat_buttons.insert_or_assign(button, value);
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@ -60,7 +60,7 @@ void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 v
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void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
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{
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.axes.insert_or_assign(axis, value);
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@ -71,7 +71,7 @@ void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value)
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void InputEngine::SetBattery(const PadIdentifier& identifier, Common::Input::BatteryLevel value) {
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{
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.battery = value;
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@ -82,7 +82,7 @@ void InputEngine::SetBattery(const PadIdentifier& identifier, Common::Input::Bat
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void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value) {
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{
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.motions.insert_or_assign(motion, value);
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@ -92,7 +92,7 @@ void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, const B
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}
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bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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@ -109,7 +109,7 @@ bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
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}
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bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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@ -126,7 +126,7 @@ bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 d
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}
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f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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@ -143,7 +143,7 @@ f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
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}
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Common::Input::BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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@ -155,7 +155,7 @@ Common::Input::BatteryLevel InputEngine::GetBattery(const PadIdentifier& identif
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}
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BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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@ -186,7 +186,7 @@ void InputEngine::ResetAnalogState() {
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}
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void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
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std::lock_guard lock{mutex_callback};
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std::scoped_lock lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
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@ -214,7 +214,7 @@ void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int but
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}
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void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
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std::lock_guard lock{mutex_callback};
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std::scoped_lock lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
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@ -243,7 +243,7 @@ void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int
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}
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void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
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std::lock_guard lock{mutex_callback};
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std::scoped_lock lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
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@ -270,7 +270,7 @@ void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis,
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void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
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[[maybe_unused]] Common::Input::BatteryLevel value) {
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std::lock_guard lock{mutex_callback};
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std::scoped_lock lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
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@ -284,7 +284,7 @@ void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
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void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
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const BasicMotion& value) {
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std::lock_guard lock{mutex_callback};
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std::scoped_lock lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
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@ -346,18 +346,18 @@ const std::string& InputEngine::GetEngineName() const {
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}
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int InputEngine::SetCallback(InputIdentifier input_identifier) {
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std::lock_guard lock{mutex_callback};
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std::scoped_lock lock{mutex_callback};
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callback_list.insert_or_assign(last_callback_key, std::move(input_identifier));
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return last_callback_key++;
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}
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void InputEngine::SetMappingCallback(MappingCallback callback) {
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std::lock_guard lock{mutex_callback};
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std::scoped_lock lock{mutex_callback};
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mapping_callback = std::move(callback);
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}
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void InputEngine::DeleteCallback(int key) {
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std::lock_guard lock{mutex_callback};
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std::scoped_lock lock{mutex_callback};
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const auto& iterator = callback_list.find(key);
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if (iterator == callback_list.end()) {
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LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
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