mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 22:55:35 +00:00
yuzu: Update controller colors and button names
This commit is contained in:
parent
2d802893e7
commit
18c9f8eeed
|
@ -66,6 +66,18 @@ QString GetButtonName(Common::Input::ButtonNames button_name) {
|
|||
return QObject::tr("R");
|
||||
case Common::Input::ButtonNames::TriggerL:
|
||||
return QObject::tr("L");
|
||||
case Common::Input::ButtonNames::TriggerZR:
|
||||
return QObject::tr("ZR");
|
||||
case Common::Input::ButtonNames::TriggerZL:
|
||||
return QObject::tr("ZL");
|
||||
case Common::Input::ButtonNames::TriggerSR:
|
||||
return QObject::tr("SR");
|
||||
case Common::Input::ButtonNames::TriggerSL:
|
||||
return QObject::tr("SL");
|
||||
case Common::Input::ButtonNames::ButtonStickL:
|
||||
return QObject::tr("Stick L");
|
||||
case Common::Input::ButtonNames::ButtonStickR:
|
||||
return QObject::tr("Stick R");
|
||||
case Common::Input::ButtonNames::ButtonA:
|
||||
return QObject::tr("A");
|
||||
case Common::Input::ButtonNames::ButtonB:
|
||||
|
@ -76,6 +88,14 @@ QString GetButtonName(Common::Input::ButtonNames button_name) {
|
|||
return QObject::tr("Y");
|
||||
case Common::Input::ButtonNames::ButtonStart:
|
||||
return QObject::tr("Start");
|
||||
case Common::Input::ButtonNames::ButtonPlus:
|
||||
return QObject::tr("Plus");
|
||||
case Common::Input::ButtonNames::ButtonMinus:
|
||||
return QObject::tr("Minus");
|
||||
case Common::Input::ButtonNames::ButtonHome:
|
||||
return QObject::tr("Home");
|
||||
case Common::Input::ButtonNames::ButtonCapture:
|
||||
return QObject::tr("Capture");
|
||||
case Common::Input::ButtonNames::L1:
|
||||
return QObject::tr("L1");
|
||||
case Common::Input::ButtonNames::L2:
|
||||
|
|
|
@ -103,9 +103,13 @@ void PlayerControlPreview::UpdateColors() {
|
|||
|
||||
colors.left = colors.primary;
|
||||
colors.right = colors.primary;
|
||||
// Possible alternative to set colors from settings
|
||||
// colors.left = QColor(controller->GetColors().left.body);
|
||||
// colors.right = QColor(controller->GetColors().right.body);
|
||||
|
||||
const auto color_left = controller->GetColorsValues()[0].body;
|
||||
const auto color_right = controller->GetColorsValues()[1].body;
|
||||
if (color_left != 0 && color_right != 0) {
|
||||
colors.left = QColor(color_left);
|
||||
colors.right = QColor(color_right);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerControlPreview::ResetInputs() {
|
||||
|
|
Loading…
Reference in a new issue