mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 12:35:36 +00:00
service: nfp: Allow to load with a different amiibo id
This commit is contained in:
parent
7944f271dc
commit
1968cc7b10
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@ -535,6 +535,8 @@ struct Values {
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Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
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Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
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Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
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Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
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Setting<bool> random_amiibo_id{false, "random_amiibo_id"};
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// Data Storage
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// Data Storage
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Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
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Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
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Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
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Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
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@ -227,11 +227,20 @@ Result NfcDevice::GetTagInfo(NFP::TagInfo& tag_info, bool is_mifare) const {
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return ResultWrongDeviceState;
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return ResultWrongDeviceState;
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}
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}
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UniqueSerialNumber uuid = encrypted_tag_data.uuid.uid;
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// Generate random UUID to bypass amiibo load limits
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if (Settings::values.random_amiibo_id) {
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Common::TinyMT rng{};
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rng.GenerateRandomBytes(uuid.data(), sizeof(UniqueSerialNumber));
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uuid[3] = 0x88 ^ uuid[0] ^ uuid[1] ^ uuid[2];
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}
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if (is_mifare) {
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if (is_mifare) {
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tag_info = {
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tag_info = {
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.uuid = encrypted_tag_data.uuid.uid,
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.uuid = uuid,
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.uuid_extension = {},
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.uuid_extension = {},
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.uuid_length = static_cast<u8>(encrypted_tag_data.uuid.uid.size()),
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.uuid_length = static_cast<u8>(uuid.size()),
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.protocol = NfcProtocol::TypeA,
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.protocol = NfcProtocol::TypeA,
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.tag_type = TagType::Type4,
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.tag_type = TagType::Type4,
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};
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};
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@ -240,9 +249,9 @@ Result NfcDevice::GetTagInfo(NFP::TagInfo& tag_info, bool is_mifare) const {
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// Protocol and tag type may change here
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// Protocol and tag type may change here
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tag_info = {
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tag_info = {
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.uuid = encrypted_tag_data.uuid.uid,
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.uuid = uuid,
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.uuid_extension = {},
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.uuid_extension = {},
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.uuid_length = static_cast<u8>(encrypted_tag_data.uuid.uid.size()),
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.uuid_length = static_cast<u8>(uuid.size()),
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.protocol = NfcProtocol::TypeA,
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.protocol = NfcProtocol::TypeA,
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.tag_type = TagType::Type2,
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.tag_type = TagType::Type2,
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};
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};
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@ -443,6 +443,7 @@ void Config::ReadControlValues() {
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ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
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ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
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ReadBasicSetting(Settings::values.enable_joycon_driver);
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ReadBasicSetting(Settings::values.enable_joycon_driver);
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ReadBasicSetting(Settings::values.enable_procon_driver);
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ReadBasicSetting(Settings::values.enable_procon_driver);
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ReadBasicSetting(Settings::values.random_amiibo_id);
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ReadBasicSetting(Settings::values.tas_enable);
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ReadBasicSetting(Settings::values.tas_enable);
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ReadBasicSetting(Settings::values.tas_loop);
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ReadBasicSetting(Settings::values.tas_loop);
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@ -1150,6 +1151,7 @@ void Config::SaveControlValues() {
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WriteBasicSetting(Settings::values.enable_raw_input);
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WriteBasicSetting(Settings::values.enable_raw_input);
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WriteBasicSetting(Settings::values.enable_joycon_driver);
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WriteBasicSetting(Settings::values.enable_joycon_driver);
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WriteBasicSetting(Settings::values.enable_procon_driver);
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WriteBasicSetting(Settings::values.enable_procon_driver);
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WriteBasicSetting(Settings::values.random_amiibo_id);
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WriteBasicSetting(Settings::values.keyboard_enabled);
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WriteBasicSetting(Settings::values.keyboard_enabled);
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WriteBasicSetting(Settings::values.emulate_analog_keyboard);
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WriteBasicSetting(Settings::values.emulate_analog_keyboard);
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WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
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WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
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@ -140,6 +140,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
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Settings::values.enable_ir_sensor = ui->enable_ir_sensor->isChecked();
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Settings::values.enable_ir_sensor = ui->enable_ir_sensor->isChecked();
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Settings::values.enable_joycon_driver = ui->enable_joycon_driver->isChecked();
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Settings::values.enable_joycon_driver = ui->enable_joycon_driver->isChecked();
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Settings::values.enable_procon_driver = ui->enable_procon_driver->isChecked();
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Settings::values.enable_procon_driver = ui->enable_procon_driver->isChecked();
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Settings::values.random_amiibo_id = ui->random_amiibo_id->isChecked();
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}
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}
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void ConfigureInputAdvanced::LoadConfiguration() {
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void ConfigureInputAdvanced::LoadConfiguration() {
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@ -176,6 +177,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
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ui->enable_ir_sensor->setChecked(Settings::values.enable_ir_sensor.GetValue());
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ui->enable_ir_sensor->setChecked(Settings::values.enable_ir_sensor.GetValue());
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ui->enable_joycon_driver->setChecked(Settings::values.enable_joycon_driver.GetValue());
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ui->enable_joycon_driver->setChecked(Settings::values.enable_joycon_driver.GetValue());
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ui->enable_procon_driver->setChecked(Settings::values.enable_procon_driver.GetValue());
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ui->enable_procon_driver->setChecked(Settings::values.enable_procon_driver.GetValue());
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ui->random_amiibo_id->setChecked(Settings::values.random_amiibo_id.GetValue());
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UpdateUIEnabled();
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UpdateUIEnabled();
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}
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}
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@ -2728,6 +2728,22 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="7" column="0">
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<item row="7" column="0">
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<widget class="QCheckBox" name="random_amiibo_id">
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<property name="toolTip">
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<string>Allows unlimited uses of the same Amiibo in games that would otherwise limit you to one use.</string>
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</property>
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>23</height>
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</size>
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</property>
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<property name="text">
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<string>Use random Amiibo ID</string>
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</property>
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</widget>
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</item>
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<item row="8" column="0">
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<widget class="QCheckBox" name="mouse_panning">
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<widget class="QCheckBox" name="mouse_panning">
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<property name="minimumSize">
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<property name="minimumSize">
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<size>
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<size>
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@ -2740,7 +2756,7 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="7" column="2">
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<item row="8" column="2">
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<widget class="QSpinBox" name="mouse_panning_sensitivity">
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<widget class="QSpinBox" name="mouse_panning_sensitivity">
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<property name="toolTip">
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<property name="toolTip">
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<string>Mouse sensitivity</string>
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<string>Mouse sensitivity</string>
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@ -2762,14 +2778,14 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="8" column="0">
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<item row="9" column="0">
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<widget class="QLabel" name="motion_touch">
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<widget class="QLabel" name="motion_touch">
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<property name="text">
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<property name="text">
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<string>Motion / Touch</string>
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<string>Motion / Touch</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="8" column="2">
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<item row="9" column="2">
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<widget class="QPushButton" name="buttonMotionTouch">
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<widget class="QPushButton" name="buttonMotionTouch">
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<property name="text">
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<property name="text">
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<string>Configure</string>
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<string>Configure</string>
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@ -169,6 +169,7 @@ void Config::ReadValues() {
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ReadSetting("ControlsGeneral", Settings::values.enable_raw_input);
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ReadSetting("ControlsGeneral", Settings::values.enable_raw_input);
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ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver);
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ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver);
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ReadSetting("ControlsGeneral", Settings::values.enable_procon_driver);
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ReadSetting("ControlsGeneral", Settings::values.enable_procon_driver);
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ReadSetting("ControlsGeneral", Settings::values.random_amiibo_id);
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ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard);
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ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard);
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ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
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ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
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ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
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ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
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