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FileSys: Fix a few memory leaks
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parent
edbb47d967
commit
19b2e739c5
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@ -6,6 +6,7 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "common/make_unique.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -17,10 +18,10 @@ namespace FileSys {
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std::unique_ptr<FileBackend> DiskArchive::OpenFile(const Path& path, const Mode mode) const {
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std::unique_ptr<FileBackend> DiskArchive::OpenFile(const Path& path, const Mode mode) const {
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LOG_DEBUG(Service_FS, "called path=%s mode=%01X", path.DebugStr().c_str(), mode.hex);
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LOG_DEBUG(Service_FS, "called path=%s mode=%01X", path.DebugStr().c_str(), mode.hex);
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DiskFile* file = new DiskFile(this, path, mode);
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auto file = Common::make_unique<DiskFile>(this, path, mode);
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if (!file->Open())
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if (!file->Open())
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return nullptr;
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return nullptr;
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return std::unique_ptr<FileBackend>(file);
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return std::move(file);
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}
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}
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bool DiskArchive::DeleteFile(const Path& path) const {
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bool DiskArchive::DeleteFile(const Path& path) const {
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@ -66,10 +67,10 @@ bool DiskArchive::RenameDirectory(const Path& src_path, const Path& dest_path) c
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std::unique_ptr<DirectoryBackend> DiskArchive::OpenDirectory(const Path& path) const {
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std::unique_ptr<DirectoryBackend> DiskArchive::OpenDirectory(const Path& path) const {
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LOG_DEBUG(Service_FS, "called path=%s", path.DebugStr().c_str());
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LOG_DEBUG(Service_FS, "called path=%s", path.DebugStr().c_str());
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DiskDirectory* directory = new DiskDirectory(this, path);
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auto directory = Common::make_unique<DiskDirectory>(this, path);
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if (!directory->Open())
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if (!directory->Open())
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return nullptr;
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return nullptr;
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return std::unique_ptr<DirectoryBackend>(directory);
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return std::move(directory);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -100,7 +101,7 @@ bool DiskFile::Open() {
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// Open the file in binary mode, to avoid problems with CR/LF on Windows systems
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// Open the file in binary mode, to avoid problems with CR/LF on Windows systems
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mode_string += "b";
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mode_string += "b";
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file = new FileUtil::IOFile(path, mode_string.c_str());
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file = Common::make_unique<FileUtil::IOFile>(path, mode_string.c_str());
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return true;
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return true;
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}
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}
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@ -75,7 +75,7 @@ protected:
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const DiskArchive* archive;
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const DiskArchive* archive;
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std::string path;
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std::string path;
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Mode mode;
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Mode mode;
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FileUtil::IOFile* file;
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std::unique_ptr<FileUtil::IOFile> file;
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};
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};
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class DiskDirectory : public DirectoryBackend {
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class DiskDirectory : public DirectoryBackend {
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