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shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
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@ -565,7 +565,7 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
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const size_t back_shift{static_cast<size_t>(shift) + static_cast<size_t>(count)};
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const size_t back_shift{static_cast<size_t>(shift) + static_cast<size_t>(count)};
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const size_t left_shift{32 - back_shift};
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const size_t left_shift{32 - back_shift};
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const size_t right_shift{static_cast<size_t>(32 - count)};
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const size_t right_shift{static_cast<size_t>(32 - count)};
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if (back_shift >= 32 || left_shift >= 32 || right_shift >= 32) {
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if (back_shift > 32 || left_shift >= 32 || right_shift >= 32) {
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throw LogicError("Undefined result in {}({}, {}, {})", IR::Opcode::BitFieldSExtract,
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throw LogicError("Undefined result in {}({}, {}, {})", IR::Opcode::BitFieldSExtract,
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base, shift, count);
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base, shift, count);
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}
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}
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