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https://github.com/yuzu-emu/yuzu-mainline.git
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gl_graphics_pipeline: Port optimizations from Vulkan pipelines
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parent
1c648f176c
commit
218dedca1f
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@ -15,6 +15,12 @@
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#include "video_core/shader_notify.h"
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#include "video_core/texture_cache/texture_cache.h"
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#if defined(_MSC_VER) && defined(NDEBUG)
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#define LAMBDA_FORCEINLINE [[msvc::forceinline]]
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#else
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#define LAMBDA_FORCEINLINE
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#endif
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namespace OpenGL {
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namespace {
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using Shader::ImageBufferDescriptor;
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@ -98,13 +104,76 @@ std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) {
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return {GL_POSITION, 0};
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}
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struct Spec {
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template <typename Spec>
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bool Passes(const std::array<Shader::Info, 5>& stage_infos, u32 enabled_mask) {
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for (size_t stage = 0; stage < stage_infos.size(); ++stage) {
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if (!Spec::enabled_stages[stage] && ((enabled_mask >> stage) & 1) != 0) {
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return false;
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}
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const auto& info{stage_infos[stage]};
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if constexpr (!Spec::has_storage_buffers) {
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if (!info.storage_buffers_descriptors.empty()) {
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return false;
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}
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}
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if constexpr (!Spec::has_texture_buffers) {
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if (!info.texture_buffer_descriptors.empty()) {
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return false;
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}
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}
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if constexpr (!Spec::has_image_buffers) {
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if (!info.image_buffer_descriptors.empty()) {
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return false;
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}
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}
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if constexpr (!Spec::has_images) {
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if (!info.image_descriptors.empty()) {
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return false;
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}
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}
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}
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return true;
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}
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using ConfigureFuncPtr = void (*)(GraphicsPipeline*, bool);
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template <typename Spec, typename... Specs>
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ConfigureFuncPtr FindSpec(const std::array<Shader::Info, 5>& stage_infos, u32 enabled_mask) {
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if constexpr (sizeof...(Specs) > 0) {
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if (!Passes<Spec>(stage_infos, enabled_mask)) {
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return FindSpec<Specs...>(stage_infos, enabled_mask);
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}
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}
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return GraphicsPipeline::MakeConfigureSpecFunc<Spec>();
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}
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struct SimpleVertexFragmentSpec {
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static constexpr std::array<bool, 5> enabled_stages{true, false, false, false, true};
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static constexpr bool has_storage_buffers = false;
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static constexpr bool has_texture_buffers = false;
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static constexpr bool has_image_buffers = false;
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static constexpr bool has_images = false;
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};
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struct SimpleVertexSpec {
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static constexpr std::array<bool, 5> enabled_stages{true, false, false, false, false};
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static constexpr bool has_storage_buffers = false;
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static constexpr bool has_texture_buffers = false;
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static constexpr bool has_image_buffers = false;
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static constexpr bool has_images = false;
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};
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struct DefaultSpec {
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static constexpr std::array<bool, 5> enabled_stages{true, true, true, true, true};
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static constexpr bool has_storage_buffers = true;
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static constexpr bool has_texture_buffers = true;
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static constexpr bool has_image_buffers = true;
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static constexpr bool has_images = true;
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};
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ConfigureFuncPtr ConfigureFunc(const std::array<Shader::Info, 5>& infos, u32 enabled_mask) {
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return FindSpec<SimpleVertexSpec, SimpleVertexFragmentSpec, DefaultSpec>(infos, enabled_mask);
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}
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} // Anonymous namespace
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size_t GraphicsPipelineKey::Hash() const noexcept {
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@ -129,8 +198,52 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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}
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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u32 num_textures{};
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u32 num_images{};
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u32 num_storage_buffers{};
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for (size_t stage = 0; stage < base_uniform_bindings.size(); ++stage) {
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auto& info{stage_infos[stage]};
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if (infos[stage]) {
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info = *infos[stage];
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enabled_stages_mask |= 1u << stage;
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}
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if (stage < 4) {
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base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
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base_storage_bindings[stage + 1] = base_storage_bindings[stage];
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base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
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base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
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}
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enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
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std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
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num_texture_buffers[stage] += num_tex_buffer_bindings;
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num_textures += num_tex_buffer_bindings;
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const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)};
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num_image_buffers[stage] += num_img_buffers_bindings;
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num_images += num_img_buffers_bindings;
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num_textures += AccumulateCount(info.texture_descriptors);
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num_images += AccumulateCount(info.image_descriptors);
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num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors);
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writes_global_memory |= std::ranges::any_of(
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info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; });
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}
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ASSERT(num_textures <= MAX_TEXTURES);
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ASSERT(num_images <= MAX_IMAGES);
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const bool assembly_shaders{assembly_programs[0].handle != 0};
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use_storage_buffers =
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!assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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writes_global_memory &= !use_storage_buffers;
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configure_func = ConfigureFunc(stage_infos, enabled_stages_mask);
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if (assembly_shaders && xfb_state) {
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GenerateTransformFeedbackState(*xfb_state);
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}
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auto func{[this, device, sources, shader_notify, xfb_state](ShaderContext::Context*) mutable {
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if (!device.UseAssemblyShaders()) {
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program.handle = glCreateProgram();
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@ -142,7 +255,6 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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}
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if (device.UseAssemblyShaders()) {
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assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
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enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
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} else {
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AttachShader(Stage(stage), program.handle, code);
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}
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@ -150,49 +262,6 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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if (!device.UseAssemblyShaders()) {
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LinkProgram(program.handle);
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}
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u32 num_textures{};
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u32 num_images{};
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u32 num_storage_buffers{};
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for (size_t stage = 0; stage < base_uniform_bindings.size(); ++stage) {
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const auto& info{stage_infos[stage]};
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if (stage < 4) {
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base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
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base_storage_bindings[stage + 1] = base_storage_bindings[stage];
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base_uniform_bindings[stage + 1] +=
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AccumulateCount(info.constant_buffer_descriptors);
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base_storage_bindings[stage + 1] +=
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AccumulateCount(info.storage_buffers_descriptors);
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}
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enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
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std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
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num_texture_buffers[stage] += num_tex_buffer_bindings;
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num_textures += num_tex_buffer_bindings;
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const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)};
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num_image_buffers[stage] += num_img_buffers_bindings;
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num_images += num_img_buffers_bindings;
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num_textures += AccumulateCount(info.texture_descriptors);
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num_images += AccumulateCount(info.image_descriptors);
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num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors);
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writes_global_memory |= std::ranges::any_of(
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info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; });
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}
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ASSERT(num_textures <= MAX_TEXTURES);
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ASSERT(num_images <= MAX_IMAGES);
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const bool assembly_shaders{assembly_programs[0].handle != 0};
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use_storage_buffers =
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!assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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writes_global_memory &= !use_storage_buffers;
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if (assembly_shaders && xfb_state) {
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GenerateTransformFeedbackState(*xfb_state);
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}
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if (shader_notify) {
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shader_notify->MarkShaderComplete();
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}
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@ -205,7 +274,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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}
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}
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void GraphicsPipeline::Configure(bool is_indexed) {
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template <typename Spec>
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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std::array<ImageId, MAX_TEXTURES + MAX_IMAGES> image_view_ids;
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std::array<u32, MAX_TEXTURES + MAX_IMAGES> image_view_indices;
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std::array<GLuint, MAX_TEXTURES> samplers;
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const auto& regs{maxwell3d.regs};
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const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
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const auto config_stage{[&](size_t stage) {
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const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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const Shader::Info& info{stage_infos[stage]};
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buffer_cache.UnbindGraphicsStorageBuffers(stage);
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if constexpr (Spec::has_storage_buffers) {
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@ -311,7 +381,7 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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ImageId* texture_buffer_index{image_view_ids.data()};
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const auto bind_stage_info{[&](size_t stage) {
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const auto bind_stage_info{[&](size_t stage) LAMBDA_FORCEINLINE {
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size_t index{};
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const auto add_buffer{[&](const auto& desc) {
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constexpr bool is_image = std::is_same_v<decltype(desc), const ImageBufferDescriptor&>;
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}
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}
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void GraphicsPipeline::ConfigureTransformFeedbackImpl() const {
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glTransformFeedbackStreamAttribsNV(num_xfb_attribs, xfb_attribs.data(), num_xfb_strides,
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xfb_streams.data(), GL_INTERLEAVED_ATTRIBS);
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}
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void GraphicsPipeline::GenerateTransformFeedbackState(
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const VideoCommon::TransformFeedbackState& xfb_state) {
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// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
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num_xfb_strides = static_cast<GLsizei>(current_stream - xfb_streams.data());
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}
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void GraphicsPipeline::ConfigureTransformFeedbackImpl() const {
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glTransformFeedbackStreamAttribsNV(num_xfb_attribs, xfb_attribs.data(), num_xfb_strides,
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xfb_streams.data(), GL_INTERLEAVED_ATTRIBS);
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}
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} // namespace OpenGL
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@ -75,7 +75,9 @@ public:
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const std::array<const Shader::Info*, 5>& infos,
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const VideoCommon::TransformFeedbackState* xfb_state);
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void Configure(bool is_indexed);
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void Configure(bool is_indexed) {
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configure_func(this, is_indexed);
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}
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void ConfigureTransformFeedback() const {
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if (num_xfb_attribs != 0) {
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return is_built.load(std::memory_order::relaxed);
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}
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template <typename Spec>
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static auto MakeConfigureSpecFunc() {
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return [](GraphicsPipeline* pipeline, bool is_indexed) {
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pipeline->ConfigureImpl<Spec>(is_indexed);
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};
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}
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private:
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void GenerateTransformFeedbackState(const VideoCommon::TransformFeedbackState& xfb_state);
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template <typename Spec>
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void ConfigureImpl(bool is_indexed);
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void ConfigureTransformFeedbackImpl() const;
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void GenerateTransformFeedbackState(const VideoCommon::TransformFeedbackState& xfb_state);
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TextureCache& texture_cache;
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BufferCache& buffer_cache;
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Tegra::MemoryManager& gpu_memory;
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ProgramManager& program_manager;
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StateTracker& state_tracker;
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void (*configure_func)(GraphicsPipeline*, bool){};
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OGLProgram program;
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std::array<OGLAssemblyProgram, 5> assembly_programs;
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u32 enabled_stages_mask{};
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