mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 23:35:35 +00:00
vk_rasterizer: Fix loading shader addresses twice
This was recently introduced on a wrongly rebased commit.
This commit is contained in:
parent
86212d4bcd
commit
24d0cc3ab8
|
@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||||
const auto shaders = pipeline_cache.GetShaders();
|
const auto shaders = pipeline_cache.GetShaders();
|
||||||
graphics_key.shaders = GetShaderAddresses(shaders);
|
graphics_key.shaders = GetShaderAddresses(shaders);
|
||||||
|
|
||||||
graphics_key.shaders = GetShaderAddresses(shaders);
|
|
||||||
SetupShaderDescriptors(shaders, is_indexed);
|
SetupShaderDescriptors(shaders, is_indexed);
|
||||||
|
|
||||||
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
|
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
|
||||||
|
|
Loading…
Reference in a new issue