mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 20:15:35 +00:00
android: Move game deserialization to another thread
Deserializing games from the cache in shared preferences was done on the main thread and could cause a stutter on startup.
This commit is contained in:
parent
911d2216be
commit
2581590023
|
@ -49,26 +49,33 @@ class GamesViewModel : ViewModel() {
|
||||||
// Retrieve list of cached games
|
// Retrieve list of cached games
|
||||||
val storedGames = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
val storedGames = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||||
.getStringSet(GameHelper.KEY_GAMES, emptySet())
|
.getStringSet(GameHelper.KEY_GAMES, emptySet())
|
||||||
if (storedGames!!.isNotEmpty()) {
|
|
||||||
val deserializedGames = mutableSetOf<Game>()
|
|
||||||
storedGames.forEach {
|
|
||||||
val game: Game
|
|
||||||
try {
|
|
||||||
game = Json.decodeFromString(it)
|
|
||||||
} catch (e: MissingFieldException) {
|
|
||||||
return@forEach
|
|
||||||
}
|
|
||||||
|
|
||||||
val gameExists =
|
viewModelScope.launch {
|
||||||
DocumentFile.fromSingleUri(YuzuApplication.appContext, Uri.parse(game.path))
|
withContext(Dispatchers.IO) {
|
||||||
?.exists()
|
if (storedGames!!.isNotEmpty()) {
|
||||||
if (gameExists == true) {
|
val deserializedGames = mutableSetOf<Game>()
|
||||||
deserializedGames.add(game)
|
storedGames.forEach {
|
||||||
|
val game: Game
|
||||||
|
try {
|
||||||
|
game = Json.decodeFromString(it)
|
||||||
|
} catch (e: MissingFieldException) {
|
||||||
|
return@forEach
|
||||||
|
}
|
||||||
|
|
||||||
|
val gameExists =
|
||||||
|
DocumentFile.fromSingleUri(
|
||||||
|
YuzuApplication.appContext,
|
||||||
|
Uri.parse(game.path)
|
||||||
|
)?.exists()
|
||||||
|
if (gameExists == true) {
|
||||||
|
deserializedGames.add(game)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
setGames(deserializedGames.toList())
|
||||||
}
|
}
|
||||||
|
reloadGames(false)
|
||||||
}
|
}
|
||||||
setGames(deserializedGames.toList())
|
|
||||||
}
|
}
|
||||||
reloadGames(false)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fun setGames(games: List<Game>) {
|
fun setGames(games: List<Game>) {
|
||||||
|
|
Loading…
Reference in a new issue