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PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
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@ -16,7 +16,6 @@ void PageTable::Resize(std::size_t address_space_width_in_bits) {
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pointers.resize(num_page_table_entries);
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attributes.resize(num_page_table_entries);
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backing_addr.resize(num_page_table_entries);
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// The default is a 39-bit address space, which causes an initial 1GB allocation size. If the
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// vector size is subsequently decreased (via resize), the vector might not automatically
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@ -25,6 +24,17 @@ void PageTable::Resize(std::size_t address_space_width_in_bits) {
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pointers.shrink_to_fit();
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attributes.shrink_to_fit();
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}
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BackingPageTable::BackingPageTable(std::size_t page_size_in_bits) : PageTable{page_size_in_bits} {}
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BackingPageTable::~BackingPageTable() = default;
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void BackingPageTable::Resize(std::size_t address_space_width_in_bits) {
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PageTable::Resize(address_space_width_in_bits);
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const std::size_t num_page_table_entries = 1ULL
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<< (address_space_width_in_bits - page_size_in_bits);
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backing_addr.resize(num_page_table_entries);
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backing_addr.shrink_to_fit();
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}
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@ -76,9 +76,20 @@ struct PageTable {
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*/
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std::vector<PageType> attributes;
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std::vector<u64> backing_addr;
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const std::size_t page_size_in_bits{};
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};
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/**
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* A more advanced Page Table with the ability to save a backing address when using it
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* depends on another MMU.
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*/
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struct BackingPageTable : PageTable {
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explicit BackingPageTable(std::size_t page_size_in_bits);
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~BackingPageTable();
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void Resize(std::size_t address_space_width_in_bits);
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std::vector<u64> backing_addr;
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};
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} // namespace Common
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@ -174,7 +174,7 @@ private:
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/// End of address space, based on address space in bits.
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static constexpr GPUVAddr address_space_end{1ULL << address_space_width};
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Common::PageTable page_table{page_bits};
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Common::BackingPageTable page_table{page_bits};
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VMAMap vma_map;
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VideoCore::RasterizerInterface& rasterizer;
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