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https://github.com/yuzu-emu/yuzu-mainline.git
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shader: Implement TLDS
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@ -133,6 +133,7 @@ add_library(shader_recompiler STATIC
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frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
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frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
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frontend/maxwell/translate/impl/texture_gather.cpp
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frontend/maxwell/translate/impl/texture_load_swizzled.cpp
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frontend/maxwell/translate/impl/texture_load.cpp
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frontend/maxwell/translate/impl/texture_query.cpp
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frontend/maxwell/translate/impl/video_helper.cpp
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@ -313,10 +313,6 @@ void TranslatorVisitor::SYNC(u64) {
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ThrowNotImplemented(Opcode::SYNC);
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}
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void TranslatorVisitor::TLDS(u64) {
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ThrowNotImplemented(Opcode::TLDS);
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}
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void TranslatorVisitor::TMML(u64) {
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ThrowNotImplemented(Opcode::TMML);
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}
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@ -0,0 +1,252 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <utility>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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namespace {
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enum class Precision : u64 {
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F16,
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F32,
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};
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constexpr unsigned R = 1;
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constexpr unsigned G = 2;
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constexpr unsigned B = 4;
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constexpr unsigned A = 8;
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constexpr std::array RG_LUT{
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R, //
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G, //
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B, //
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A, //
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R | G, //
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R | A, //
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G | A, //
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B | A, //
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};
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constexpr std::array RGBA_LUT{
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R | G | B, //
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R | G | A, //
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R | B | A, //
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G | B | A, //
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R | G | B | A, //
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};
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union Encoding {
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u64 raw;
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BitField<59, 1, Precision> precision;
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BitField<54, 1, u64> aoffi;
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BitField<53, 1, u64> lod;
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BitField<55, 1, u64> ms;
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BitField<49, 1, u64> nodep;
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BitField<28, 8, IR::Reg> dest_reg_b;
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BitField<0, 8, IR::Reg> dest_reg_a;
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BitField<8, 8, IR::Reg> src_reg_a;
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BitField<20, 8, IR::Reg> src_reg_b;
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BitField<36, 13, u64> cbuf_offset;
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BitField<50, 3, u64> swizzle;
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BitField<53, 4, u64> encoding;
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};
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void CheckAlignment(IR::Reg reg, int alignment) {
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if (!IR::IsAligned(reg, alignment)) {
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throw NotImplementedException("Unaligned source register {}", reg);
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}
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}
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IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) {
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const IR::U32 value{v.X(reg)};
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return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
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v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true));
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}
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IR::Value Sample(TranslatorVisitor& v, u64 insn) {
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const Encoding tlds{insn};
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const IR::U32 handle{v.ir.Imm32(static_cast<u32>(tlds.cbuf_offset * 4))};
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const IR::Reg reg_a{tlds.src_reg_a};
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const IR::Reg reg_b{tlds.src_reg_b};
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IR::Value coords;
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IR::U32 lod;
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IR::Value offsets;
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IR::U32 multisample;
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Shader::TextureType texture_type;
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switch (tlds.encoding) {
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case 0: {
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texture_type = Shader::TextureType::Color1D;
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coords = v.X(reg_a);
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break;
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}
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case 1: {
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texture_type = Shader::TextureType::Color1D;
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coords = v.X(reg_a);
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lod = v.X(reg_b);
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break;
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}
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case 2: {
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texture_type = Shader::TextureType::Color2D;
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coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_b));
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break;
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}
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case 4: {
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CheckAlignment(reg_a, 2);
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texture_type = Shader::TextureType::Color2D;
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coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
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offsets = MakeOffset(v, reg_b);
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break;
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}
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case 5: {
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CheckAlignment(reg_a, 2);
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texture_type = Shader::TextureType::Color2D;
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coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
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lod = v.X(reg_b);
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break;
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}
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case 6: {
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CheckAlignment(reg_a, 2);
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texture_type = Shader::TextureType::Color2D;
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coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
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multisample = v.X(reg_b);
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break;
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}
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case 7: {
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CheckAlignment(reg_a, 2);
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texture_type = Shader::TextureType::Color3D;
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coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1), v.X(reg_b));
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break;
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}
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case 8: {
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CheckAlignment(reg_b, 2);
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texture_type = Shader::TextureType::ColorArray2D;
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IR::U32 array = v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16));
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coords = v.ir.CompositeConstruct(v.X(reg_b), v.X(reg_b + 1), array);
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break;
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}
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case 12: {
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CheckAlignment(reg_a, 2);
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CheckAlignment(reg_b, 2);
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texture_type = Shader::TextureType::Color2D;
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coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
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lod = v.X(reg_b);
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offsets = MakeOffset(v, reg_b + 1);
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break;
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}
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default: {
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throw NotImplementedException("Illegal encoding {}", tlds.encoding.Value());
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break;
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}
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}
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IR::TextureInstInfo info{};
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if (tlds.precision == Precision::F16) {
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info.relaxed_precision.Assign(1);
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}
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info.type.Assign(texture_type);
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return v.ir.ImageFetch(handle, coords, offsets, lod, multisample, info);
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}
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unsigned Swizzle(u64 insn) {
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const Encoding tlds{insn};
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const size_t encoding{tlds.swizzle};
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if (tlds.dest_reg_b == IR::Reg::RZ) {
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if (encoding >= RG_LUT.size()) {
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throw NotImplementedException("Illegal RG encoding {}", encoding);
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}
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return RG_LUT[encoding];
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} else {
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if (encoding >= RGBA_LUT.size()) {
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throw NotImplementedException("Illegal RGBA encoding {}", encoding);
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}
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return RGBA_LUT[encoding];
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}
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}
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IR::F32 Extract(TranslatorVisitor& v, const IR::Value& sample, unsigned component) {
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return IR::F32{v.ir.CompositeExtract(sample, component)};
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}
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IR::Reg RegStoreComponent32(u64 insn, unsigned index) {
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const Encoding tlds{insn};
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switch (index) {
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case 0:
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return tlds.dest_reg_a;
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case 1:
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CheckAlignment(tlds.dest_reg_a, 2);
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return tlds.dest_reg_a + 1;
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case 2:
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return tlds.dest_reg_b;
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case 3:
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CheckAlignment(tlds.dest_reg_b, 2);
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return tlds.dest_reg_b + 1;
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}
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throw LogicError("Invalid store index {}", index);
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}
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void Store32(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
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const unsigned swizzle{Swizzle(insn)};
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unsigned store_index{0};
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for (unsigned component = 0; component < 4; ++component) {
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if (((swizzle >> component) & 1) == 0) {
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continue;
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}
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const IR::Reg dest{RegStoreComponent32(insn, store_index)};
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v.F(dest, Extract(v, sample, component));
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++store_index;
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}
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}
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IR::U32 Pack(TranslatorVisitor& v, const IR::F32& lhs, const IR::F32& rhs) {
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return v.ir.PackHalf2x16(v.ir.CompositeConstruct(lhs, rhs));
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}
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void Store16(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
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const unsigned swizzle{Swizzle(insn)};
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unsigned store_index{0};
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std::array<IR::F32, 4> swizzled;
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for (unsigned component = 0; component < 4; ++component) {
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if (((swizzle >> component) & 1) == 0) {
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continue;
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}
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swizzled[store_index] = Extract(v, sample, component);
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++store_index;
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}
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const IR::F32 zero{v.ir.Imm32(0.0f)};
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const Encoding tlds{insn};
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switch (store_index) {
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case 1:
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v.X(tlds.dest_reg_a, Pack(v, swizzled[0], zero));
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break;
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case 2:
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case 3:
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case 4:
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v.X(tlds.dest_reg_a, Pack(v, swizzled[0], swizzled[1]));
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switch (store_index) {
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case 2:
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break;
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case 3:
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v.X(tlds.dest_reg_b, Pack(v, swizzled[2], zero));
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break;
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case 4:
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v.X(tlds.dest_reg_b, Pack(v, swizzled[2], swizzled[3]));
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break;
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}
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break;
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}
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}
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} // Anonymous namespace
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void TranslatorVisitor::TLDS(u64 insn) {
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const IR::Value sample{Sample(*this, insn)};
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if (Encoding{insn}.precision == Precision::F32) {
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Store32(*this, insn, sample);
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} else {
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Store16(*this, insn, sample);
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}
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}
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} // namespace Shader::Maxwell
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