mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 13:05:38 +00:00
Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.
This commit is contained in:
parent
9679d231df
commit
2f1c129f64
|
@ -2,6 +2,7 @@
|
||||||
// Licensed under GPLv2
|
// Licensed under GPLv2
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "clipper.h"
|
||||||
#include "command_processor.h"
|
#include "command_processor.h"
|
||||||
#include "math.h"
|
#include "math.h"
|
||||||
#include "pica.h"
|
#include "pica.h"
|
||||||
|
@ -79,6 +80,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
bool index_u16 = (bool)index_info.format;
|
bool index_u16 = (bool)index_info.format;
|
||||||
|
|
||||||
DebugUtils::GeometryDumper geometry_dumper;
|
DebugUtils::GeometryDumper geometry_dumper;
|
||||||
|
PrimitiveAssembler<VertexShader::OutputVertex> clipper_primitive_assembler(registers.triangle_topology.Value());
|
||||||
|
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(registers.triangle_topology.Value());
|
||||||
|
|
||||||
for (int index = 0; index < registers.num_vertices; ++index)
|
for (int index = 0; index < registers.num_vertices; ++index)
|
||||||
{
|
{
|
||||||
|
@ -108,16 +111,25 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: For now, we simply assume that the first input attribute corresponds to the position.
|
// NOTE: When dumping geometry, we simply assume that the first input attribute
|
||||||
geometry_dumper.AddVertex({input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()}, registers.triangle_topology);
|
// corresponds to the position for now.
|
||||||
|
DebugUtils::GeometryDumper::Vertex dumped_vertex = {
|
||||||
|
input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()
|
||||||
|
};
|
||||||
|
using namespace std::placeholders;
|
||||||
|
dumping_primitive_assembler.SubmitVertex(dumped_vertex,
|
||||||
|
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
|
||||||
|
&geometry_dumper, _1, _2, _3));
|
||||||
|
|
||||||
|
// Send to vertex shader
|
||||||
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
|
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
|
||||||
|
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
// TODO: Add processed vertex to vertex cache!
|
// TODO: Add processed vertex to vertex cache!
|
||||||
}
|
}
|
||||||
|
|
||||||
PrimitiveAssembly::SubmitVertex(output);
|
// Send to triangle clipper
|
||||||
|
clipper_primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle);
|
||||||
}
|
}
|
||||||
geometry_dumper.Dump();
|
geometry_dumper.Dump();
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -22,27 +22,17 @@ namespace Pica {
|
||||||
|
|
||||||
namespace DebugUtils {
|
namespace DebugUtils {
|
||||||
|
|
||||||
void GeometryDumper::AddVertex(std::array<float,3> pos, TriangleTopology topology) {
|
void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
|
||||||
vertices.push_back({pos[0], pos[1], pos[2]});
|
vertices.push_back(v0);
|
||||||
|
vertices.push_back(v1);
|
||||||
|
vertices.push_back(v2);
|
||||||
|
|
||||||
int num_vertices = vertices.size();
|
int num_vertices = vertices.size();
|
||||||
|
faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
|
||||||
switch (topology) {
|
|
||||||
case TriangleTopology::List:
|
|
||||||
case TriangleTopology::ListIndexed:
|
|
||||||
if (0 == (num_vertices % 3))
|
|
||||||
faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
ERROR_LOG(GPU, "Unknown triangle topology %x", (int)topology);
|
|
||||||
exit(0);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GeometryDumper::Dump() {
|
void GeometryDumper::Dump() {
|
||||||
// NOTE: Permanently enabling this just trashes hard disks for no reason.
|
// NOTE: Permanently enabling this just trashes the hard disk for no reason.
|
||||||
// Hence, this is currently disabled.
|
// Hence, this is currently disabled.
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
|
@ -14,20 +14,18 @@ namespace Pica {
|
||||||
|
|
||||||
namespace DebugUtils {
|
namespace DebugUtils {
|
||||||
|
|
||||||
using TriangleTopology = Regs::TriangleTopology;
|
|
||||||
|
|
||||||
// Simple utility class for dumping geometry data to an OBJ file
|
// Simple utility class for dumping geometry data to an OBJ file
|
||||||
class GeometryDumper {
|
class GeometryDumper {
|
||||||
public:
|
public:
|
||||||
void AddVertex(std::array<float,3> pos, TriangleTopology topology);
|
|
||||||
|
|
||||||
void Dump();
|
|
||||||
|
|
||||||
private:
|
|
||||||
struct Vertex {
|
struct Vertex {
|
||||||
std::array<float,3> pos;
|
std::array<float,3> pos;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2);
|
||||||
|
|
||||||
|
void Dump();
|
||||||
|
|
||||||
|
private:
|
||||||
struct Face {
|
struct Face {
|
||||||
int index[3];
|
int index[3];
|
||||||
};
|
};
|
||||||
|
|
|
@ -2,21 +2,23 @@
|
||||||
// Licensed under GPLv2
|
// Licensed under GPLv2
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "clipper.h"
|
|
||||||
#include "pica.h"
|
#include "pica.h"
|
||||||
#include "primitive_assembly.h"
|
#include "primitive_assembly.h"
|
||||||
#include "vertex_shader.h"
|
#include "vertex_shader.h"
|
||||||
|
|
||||||
|
#include "video_core/debug_utils/debug_utils.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
namespace PrimitiveAssembly {
|
template<typename VertexType>
|
||||||
|
PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
|
||||||
|
: topology(topology), buffer_index(0) {
|
||||||
|
}
|
||||||
|
|
||||||
static OutputVertex buffer[2];
|
template<typename VertexType>
|
||||||
static int buffer_index = 0; // TODO: reset this on emulation restart
|
void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler)
|
||||||
|
|
||||||
void SubmitVertex(OutputVertex& vtx)
|
|
||||||
{
|
{
|
||||||
switch (registers.triangle_topology) {
|
switch (topology) {
|
||||||
case Regs::TriangleTopology::List:
|
case Regs::TriangleTopology::List:
|
||||||
case Regs::TriangleTopology::ListIndexed:
|
case Regs::TriangleTopology::ListIndexed:
|
||||||
if (buffer_index < 2) {
|
if (buffer_index < 2) {
|
||||||
|
@ -24,7 +26,7 @@ void SubmitVertex(OutputVertex& vtx)
|
||||||
} else {
|
} else {
|
||||||
buffer_index = 0;
|
buffer_index = 0;
|
||||||
|
|
||||||
Clipper::ProcessTriangle(buffer[0], buffer[1], vtx);
|
triangle_handler(buffer[0], buffer[1], vtx);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -32,7 +34,7 @@ void SubmitVertex(OutputVertex& vtx)
|
||||||
if (buffer_index == 2) {
|
if (buffer_index == 2) {
|
||||||
buffer_index = 0;
|
buffer_index = 0;
|
||||||
|
|
||||||
Clipper::ProcessTriangle(buffer[0], buffer[1], vtx);
|
triangle_handler(buffer[0], buffer[1], vtx);
|
||||||
|
|
||||||
buffer[1] = vtx;
|
buffer[1] = vtx;
|
||||||
} else {
|
} else {
|
||||||
|
@ -41,11 +43,15 @@ void SubmitVertex(OutputVertex& vtx)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
ERROR_LOG(GPU, "Unknown triangle mode %x:", (int)registers.triangle_topology.Value());
|
ERROR_LOG(GPU, "Unknown triangle topology %x:", (int)topology);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
// explicitly instantiate use cases
|
||||||
|
template
|
||||||
|
struct PrimitiveAssembler<VertexShader::OutputVertex>;
|
||||||
|
template
|
||||||
|
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
|
@ -4,18 +4,40 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
|
|
||||||
|
#include "video_core/pica.h"
|
||||||
|
|
||||||
|
#include "video_core/vertex_shader.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
namespace VertexShader {
|
/*
|
||||||
struct OutputVertex;
|
* Utility class to build triangles from a series of vertices,
|
||||||
}
|
* according to a given triangle topology.
|
||||||
|
*/
|
||||||
|
template<typename VertexType>
|
||||||
|
struct PrimitiveAssembler {
|
||||||
|
using TriangleHandler = std::function<void(VertexType& v0,
|
||||||
|
VertexType& v1,
|
||||||
|
VertexType& v2)>;
|
||||||
|
|
||||||
namespace PrimitiveAssembly {
|
PrimitiveAssembler(Regs::TriangleTopology topology);
|
||||||
|
|
||||||
using VertexShader::OutputVertex;
|
/*
|
||||||
|
* Queues a vertex, builds primitives from the vertex queue according to the given
|
||||||
|
* triangle topology, and calls triangle_handler for each generated primitive.
|
||||||
|
* NOTE: We could specify the triangle handler in the constructor, but this way we can
|
||||||
|
* keep event and handler code next to each other.
|
||||||
|
*/
|
||||||
|
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
|
||||||
|
|
||||||
|
private:
|
||||||
|
Regs::TriangleTopology topology;
|
||||||
|
|
||||||
|
int buffer_index;
|
||||||
|
VertexType buffer[2];
|
||||||
|
};
|
||||||
|
|
||||||
void SubmitVertex(OutputVertex& vtx);
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
Loading…
Reference in a new issue