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shader: Mark atomic instructions as writes
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@ -115,6 +115,33 @@ bool IsGlobalMemoryWrite(const IR::Inst& inst) {
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case IR::Opcode::WriteGlobal32:
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case IR::Opcode::WriteGlobal64:
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case IR::Opcode::WriteGlobal128:
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case IR::Opcode::GlobalAtomicIAdd32:
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case IR::Opcode::GlobalAtomicSMin32:
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case IR::Opcode::GlobalAtomicUMin32:
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case IR::Opcode::GlobalAtomicSMax32:
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case IR::Opcode::GlobalAtomicUMax32:
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case IR::Opcode::GlobalAtomicInc32:
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case IR::Opcode::GlobalAtomicDec32:
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case IR::Opcode::GlobalAtomicAnd32:
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case IR::Opcode::GlobalAtomicOr32:
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case IR::Opcode::GlobalAtomicXor32:
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case IR::Opcode::GlobalAtomicExchange32:
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case IR::Opcode::GlobalAtomicIAdd64:
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case IR::Opcode::GlobalAtomicSMin64:
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case IR::Opcode::GlobalAtomicUMin64:
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case IR::Opcode::GlobalAtomicSMax64:
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case IR::Opcode::GlobalAtomicUMax64:
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case IR::Opcode::GlobalAtomicAnd64:
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case IR::Opcode::GlobalAtomicOr64:
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case IR::Opcode::GlobalAtomicXor64:
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case IR::Opcode::GlobalAtomicExchange64:
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case IR::Opcode::GlobalAtomicAddF32:
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case IR::Opcode::GlobalAtomicAddF16x2:
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case IR::Opcode::GlobalAtomicAddF32x2:
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case IR::Opcode::GlobalAtomicMinF16x2:
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case IR::Opcode::GlobalAtomicMinF32x2:
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case IR::Opcode::GlobalAtomicMaxF16x2:
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case IR::Opcode::GlobalAtomicMaxF32x2:
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return true;
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default:
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return false;
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