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https://github.com/yuzu-emu/yuzu-mainline.git
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Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
This commit is contained in:
commit
3626254f48
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@ -214,7 +214,8 @@ Device::Device()
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has_precise_bug = TestPreciseBug();
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has_precise_bug = TestPreciseBug();
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has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
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has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
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use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
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use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
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GLAD_GL_NV_compute_program5;
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GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback &&
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GLAD_GL_NV_transform_feedback2;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
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LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
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@ -93,6 +93,34 @@ std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
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return buffer.size;
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return buffer.size;
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}
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}
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/// Translates hardware transform feedback indices
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/// @param location Hardware location
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/// @return Pair of ARB_transform_feedback3 token stream first and third arguments
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/// @note Read https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback3.txt
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std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) {
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const u8 index = location / 4;
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if (index >= 8 && index <= 39) {
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return {GL_GENERIC_ATTRIB_NV, index - 8};
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}
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if (index >= 48 && index <= 55) {
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return {GL_TEXTURE_COORD_NV, index - 48};
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}
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switch (index) {
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case 7:
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return {GL_POSITION, 0};
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case 40:
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return {GL_PRIMARY_COLOR_NV, 0};
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case 41:
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return {GL_SECONDARY_COLOR_NV, 0};
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case 42:
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return {GL_BACK_PRIMARY_COLOR_NV, 0};
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case 43:
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return {GL_BACK_SECONDARY_COLOR_NV, 0};
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}
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UNIMPLEMENTED_MSG("index={}", static_cast<int>(index));
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return {GL_POSITION, 0};
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}
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void oglEnable(GLenum cap, bool state) {
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void oglEnable(GLenum cap, bool state) {
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(state ? glEnable : glDisable)(cap);
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(state ? glEnable : glDisable)(cap);
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}
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}
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@ -1547,12 +1575,70 @@ void RasterizerOpenGL::SyncFramebufferSRGB() {
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oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb);
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oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb);
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}
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}
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void RasterizerOpenGL::SyncTransformFeedback() {
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// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
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// when this is required.
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const auto& regs = system.GPU().Maxwell3D().regs;
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static constexpr std::size_t STRIDE = 3;
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std::array<GLint, 128 * STRIDE * Maxwell::NumTransformFeedbackBuffers> attribs;
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std::array<GLint, Maxwell::NumTransformFeedbackBuffers> streams;
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GLint* cursor = attribs.data();
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GLint* current_stream = streams.data();
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for (std::size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) {
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const auto& layout = regs.tfb_layouts[feedback];
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UNIMPLEMENTED_IF_MSG(layout.stride != layout.varying_count * 4, "Stride padding");
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if (layout.varying_count == 0) {
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continue;
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}
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*current_stream = static_cast<GLint>(feedback);
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if (current_stream != streams.data()) {
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// When stepping one stream, push the expected token
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cursor[0] = GL_NEXT_BUFFER_NV;
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cursor[1] = 0;
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cursor[2] = 0;
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cursor += STRIDE;
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}
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++current_stream;
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const auto& locations = regs.tfb_varying_locs[feedback];
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std::optional<u8> current_index;
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for (u32 offset = 0; offset < layout.varying_count; ++offset) {
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const u8 location = locations[offset];
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const u8 index = location / 4;
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if (current_index == index) {
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// Increase number of components of the previous attachment
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++cursor[-2];
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continue;
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}
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current_index = index;
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std::tie(cursor[0], cursor[2]) = TransformFeedbackEnum(location);
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cursor[1] = 1;
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cursor += STRIDE;
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}
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}
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const GLsizei num_attribs = static_cast<GLsizei>((cursor - attribs.data()) / STRIDE);
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const GLsizei num_strides = static_cast<GLsizei>(current_stream - streams.data());
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glTransformFeedbackStreamAttribsNV(num_attribs, attribs.data(), num_strides, streams.data(),
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GL_INTERLEAVED_ATTRIBS);
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}
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void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
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void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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if (regs.tfb_enabled == 0) {
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if (regs.tfb_enabled == 0) {
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return;
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return;
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}
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}
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if (device.UseAssemblyShaders()) {
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SyncTransformFeedback();
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}
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UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
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UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
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regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
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regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
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regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
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regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
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@ -1579,6 +1665,10 @@ void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
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static_cast<GLsizeiptr>(size));
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static_cast<GLsizeiptr>(size));
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}
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}
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// We may have to call BeginTransformFeedbackNV here since they seem to call different
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// implementations on Nvidia's driver (the pointer is different) but we are using
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// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
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// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
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glBeginTransformFeedback(GL_POINTS);
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glBeginTransformFeedback(GL_POINTS);
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}
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}
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@ -202,6 +202,10 @@ private:
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/// Syncs the framebuffer sRGB state to match the guest state
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/// Syncs the framebuffer sRGB state to match the guest state
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void SyncFramebufferSRGB();
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void SyncFramebufferSRGB();
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/// Syncs transform feedback state to match guest state
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/// @note Only valid on assembly shaders
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void SyncTransformFeedback();
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/// Begin a transform feedback
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/// Begin a transform feedback
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void BeginTransformFeedback(GLenum primitive_mode);
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void BeginTransformFeedback(GLenum primitive_mode);
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