mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-27 04:25:45 +00:00
gl_shader_decompiler: Hide local definitions inside an anonymous namespace
This commit is contained in:
parent
da02946f4f
commit
38658b38b4
|
@ -21,6 +21,8 @@
|
|||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
namespace {
|
||||
|
||||
using Tegra::Shader::Attribute;
|
||||
using Tegra::Shader::AttributeUse;
|
||||
using Tegra::Shader::Header;
|
||||
|
@ -36,11 +38,9 @@ using Operation = const OperationNode&;
|
|||
|
||||
enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
|
||||
|
||||
namespace {
|
||||
struct TextureAoffi {};
|
||||
using TextureArgument = std::pair<Type, Node>;
|
||||
using TextureIR = std::variant<TextureAoffi, TextureArgument>;
|
||||
} // namespace
|
||||
|
||||
enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
|
||||
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
|
||||
|
@ -97,7 +97,7 @@ private:
|
|||
};
|
||||
|
||||
/// Generates code to use for a swizzle operation.
|
||||
static std::string GetSwizzle(u32 elem) {
|
||||
std::string GetSwizzle(u32 elem) {
|
||||
ASSERT(elem <= 3);
|
||||
std::string swizzle = ".";
|
||||
swizzle += "xyzw"[elem];
|
||||
|
@ -105,7 +105,7 @@ static std::string GetSwizzle(u32 elem) {
|
|||
}
|
||||
|
||||
/// Translate topology
|
||||
static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
|
||||
std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
|
||||
switch (topology) {
|
||||
case Tegra::Shader::OutputTopology::PointList:
|
||||
return "points";
|
||||
|
@ -120,7 +120,7 @@ static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
|
|||
}
|
||||
|
||||
/// Returns true if an object has to be treated as precise
|
||||
static bool IsPrecise(Operation operand) {
|
||||
bool IsPrecise(Operation operand) {
|
||||
const auto& meta = operand.GetMeta();
|
||||
|
||||
if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) {
|
||||
|
@ -132,7 +132,7 @@ static bool IsPrecise(Operation operand) {
|
|||
return false;
|
||||
}
|
||||
|
||||
static bool IsPrecise(Node node) {
|
||||
bool IsPrecise(Node node) {
|
||||
if (const auto operation = std::get_if<OperationNode>(node)) {
|
||||
return IsPrecise(*operation);
|
||||
}
|
||||
|
@ -1612,6 +1612,8 @@ private:
|
|||
ShaderWriter code;
|
||||
};
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::string GetCommonDeclarations() {
|
||||
const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS);
|
||||
const auto gmem = std::to_string(MAX_GLOBALMEMORY_ELEMENTS);
|
||||
|
|
Loading…
Reference in a new issue