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vk_buffer_cache: Add support for null index buffers
Games can bind a null index buffer (size=0) where all indices are evaluated as zero. VK_EXT_robustness2 doesn't support this and all drivers segfault when a null index buffer is passed to vkCmdBindIndexBuffer. Workaround this by creating a 4 byte buffer and filling it with zeroes. If it's read out of bounds, robustness takes care of returning zeroes as indices.
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0b8b961442
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@ -140,16 +140,22 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat
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u32 offset, [[maybe_unused]] u32 size) {
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u32 offset, [[maybe_unused]] u32 size) {
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VkIndexType vk_index_type = MaxwellToVK::IndexFormat(index_format);
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VkIndexType vk_index_type = MaxwellToVK::IndexFormat(index_format);
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VkDeviceSize vk_offset = offset;
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VkDeviceSize vk_offset = offset;
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VkBuffer vk_buffer = buffer;
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if (topology == PrimitiveTopology::Quads) {
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if (topology == PrimitiveTopology::Quads) {
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vk_index_type = VK_INDEX_TYPE_UINT32;
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vk_index_type = VK_INDEX_TYPE_UINT32;
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std::tie(buffer, vk_offset) =
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std::tie(vk_buffer, vk_offset) =
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quad_index_pass.Assemble(index_format, num_indices, base_vertex, buffer, offset);
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quad_index_pass.Assemble(index_format, num_indices, base_vertex, buffer, offset);
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} else if (vk_index_type == VK_INDEX_TYPE_UINT8_EXT && !device.IsExtIndexTypeUint8Supported()) {
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} else if (vk_index_type == VK_INDEX_TYPE_UINT8_EXT && !device.IsExtIndexTypeUint8Supported()) {
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vk_index_type = VK_INDEX_TYPE_UINT16;
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vk_index_type = VK_INDEX_TYPE_UINT16;
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std::tie(buffer, vk_offset) = uint8_pass.Assemble(num_indices, buffer, offset);
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std::tie(vk_buffer, vk_offset) = uint8_pass.Assemble(num_indices, buffer, offset);
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}
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}
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scheduler.Record([buffer, vk_offset, vk_index_type](vk::CommandBuffer cmdbuf) {
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if (vk_buffer == VK_NULL_HANDLE) {
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cmdbuf.BindIndexBuffer(buffer, vk_offset, vk_index_type);
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// Vulkan doesn't support null index buffers. Replace it with our own null buffer.
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ReserveNullIndexBuffer();
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vk_buffer = *null_index_buffer;
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}
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scheduler.Record([vk_buffer, vk_offset, vk_index_type](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindIndexBuffer(vk_buffer, vk_offset, vk_index_type);
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});
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});
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}
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}
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@ -276,4 +282,29 @@ void BufferCacheRuntime::ReserveQuadArrayLUT(u32 num_indices, bool wait_for_idle
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});
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});
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}
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}
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void BufferCacheRuntime::ReserveNullIndexBuffer() {
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if (null_index_buffer) {
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return;
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}
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null_index_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = 4,
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.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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});
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if (device.HasDebuggingToolAttached()) {
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null_index_buffer.SetObjectNameEXT("Null index buffer");
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}
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null_index_buffer_commit = memory_allocator.Commit(null_index_buffer, MemoryUsage::DeviceLocal);
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([buffer = *null_index_buffer](vk::CommandBuffer cmdbuf) {
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cmdbuf.FillBuffer(buffer, 0, VK_WHOLE_SIZE, 0);
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});
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}
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} // namespace Vulkan
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} // namespace Vulkan
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@ -90,6 +90,8 @@ private:
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void ReserveQuadArrayLUT(u32 num_indices, bool wait_for_idle);
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void ReserveQuadArrayLUT(u32 num_indices, bool wait_for_idle);
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void ReserveNullIndexBuffer();
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const Device& device;
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const Device& device;
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MemoryAllocator& memory_allocator;
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MemoryAllocator& memory_allocator;
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VKScheduler& scheduler;
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VKScheduler& scheduler;
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@ -101,6 +103,9 @@ private:
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VkIndexType quad_array_lut_index_type{};
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VkIndexType quad_array_lut_index_type{};
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u32 current_num_indices = 0;
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u32 current_num_indices = 0;
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vk::Buffer null_index_buffer;
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MemoryCommit null_index_buffer_commit;
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Uint8Pass uint8_pass;
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Uint8Pass uint8_pass;
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QuadIndexedPass quad_index_pass;
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QuadIndexedPass quad_index_pass;
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};
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};
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