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vk_stream_buffer: Make use of designated initializers where applicable
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@ -122,30 +122,27 @@ void VKStreamBuffer::CreateBuffers(VkBufferUsageFlags usage) {
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// Substract from the preferred heap size some bytes to avoid getting out of memory.
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// Substract from the preferred heap size some bytes to avoid getting out of memory.
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const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
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const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
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const VkDeviceSize allocable_size = heap_size - 9 * 1024 * 1024;
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const VkDeviceSize allocable_size = heap_size - 9 * 1024 * 1024;
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buffer = device.GetLogical().CreateBuffer({
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VkBufferCreateInfo buffer_ci;
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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buffer_ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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.pNext = nullptr,
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buffer_ci.pNext = nullptr;
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.flags = 0,
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buffer_ci.flags = 0;
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.size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size),
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buffer_ci.size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size);
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.usage = usage,
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buffer_ci.usage = usage;
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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buffer_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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.queueFamilyIndexCount = 0,
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buffer_ci.queueFamilyIndexCount = 0;
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.pQueueFamilyIndices = nullptr,
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buffer_ci.pQueueFamilyIndices = nullptr;
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});
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buffer = device.GetLogical().CreateBuffer(buffer_ci);
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const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer);
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const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer);
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const u32 required_flags = requirements.memoryTypeBits;
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const u32 required_flags = requirements.memoryTypeBits;
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stream_buffer_size = static_cast<u64>(requirements.size);
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stream_buffer_size = static_cast<u64>(requirements.size);
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VkMemoryAllocateInfo memory_ai;
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memory = device.GetLogical().AllocateMemory({
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memory_ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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memory_ai.pNext = nullptr;
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.pNext = nullptr,
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memory_ai.allocationSize = requirements.size;
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.allocationSize = requirements.size,
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memory_ai.memoryTypeIndex = GetMemoryType(memory_properties, required_flags);
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.memoryTypeIndex = GetMemoryType(memory_properties, required_flags),
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});
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memory = device.GetLogical().AllocateMemory(memory_ai);
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buffer.BindMemory(*memory, 0);
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buffer.BindMemory(*memory, 0);
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}
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}
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