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acc: Stub GetNintendoAccountUserResourceCacheForApplication
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe
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@ -508,7 +508,7 @@ public:
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{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
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{2, nullptr, "EnsureIdTokenCacheAsync"},
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{3, nullptr, "LoadIdTokenCache"},
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{130, nullptr, "GetNintendoAccountUserResourceCacheForApplication"},
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{130, &IManagerForApplication::GetNintendoAccountUserResourceCacheForApplication, "GetNintendoAccountUserResourceCacheForApplication"},
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{150, nullptr, "CreateAuthorizationRequest"},
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{160, &IManagerForApplication::StoreOpenContext, "StoreOpenContext"},
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{170, nullptr, "LoadNetworkServiceLicenseKindAsync"},
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@ -534,6 +534,22 @@ private:
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rb.PushRaw<u64>(user_id.GetNintendoID());
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}
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void GetNintendoAccountUserResourceCacheForApplication(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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std::vector<u8> nas_user_base_for_application(0x68);
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ctx.WriteBuffer(nas_user_base_for_application, 0);
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if (ctx.CanWriteBuffer(1)) {
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std::vector<u8> unknown_out_buffer(ctx.GetWriteBufferSize(1));
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ctx.WriteBuffer(unknown_out_buffer, 1);
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}
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<u64>(user_id.GetNintendoID());
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}
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void StoreOpenContext(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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