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bootmanager: Don't create another screenshot request if previous one is not done yet
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@ -26,6 +26,10 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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bool RendererBase::IsScreenshotPending() const {
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return renderer_settings.screenshot_requested;
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}
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void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
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const Layout::FramebufferLayout& layout) {
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if (renderer_settings.screenshot_requested) {
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@ -83,6 +83,9 @@ public:
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/// Refreshes the settings common to all renderers
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void RefreshBaseSettings();
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/// Returns true if a screenshot is being processed
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bool IsScreenshotPending() const;
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/// Request a screenshot of the next frame
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void RequestScreenshot(void* data, std::function<void(bool)> callback,
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const Layout::FramebufferLayout& layout);
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@ -933,6 +933,12 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
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auto& renderer = system.Renderer();
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const f32 res_scale = Settings::values.resolution_info.up_factor;
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if (renderer.IsScreenshotPending()) {
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LOG_WARNING(Render,
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"A screenshot is already requested or in progress, ignoring the request");
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return;
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}
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const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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renderer.RequestScreenshot(
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