mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 17:25:30 +00:00
video_core: Fixed compilation errors because of name shadowing
This commit is contained in:
parent
42c944b250
commit
3e8cd91d54
|
@ -1270,10 +1270,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
|
|||
|
||||
const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
|
||||
|
||||
const auto create_sampler = [&](const f32 max_anisotropy) {
|
||||
OGLSampler sampler;
|
||||
sampler.Create();
|
||||
const GLuint handle = sampler.handle;
|
||||
const auto create_sampler = [&](const f32 anisotropy) {
|
||||
OGLSampler new_sampler;
|
||||
new_sampler.Create();
|
||||
const GLuint handle = new_sampler.handle;
|
||||
glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u));
|
||||
glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v));
|
||||
glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p));
|
||||
|
@ -1287,7 +1287,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
|
|||
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
|
||||
|
||||
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
|
||||
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
|
||||
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, anisotropy);
|
||||
} else {
|
||||
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
|
||||
}
|
||||
|
@ -1302,7 +1302,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
|
|||
// We default to false because it's more common
|
||||
LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required");
|
||||
}
|
||||
return sampler;
|
||||
return new_sampler;
|
||||
};
|
||||
|
||||
sampler = create_sampler(max_anisotropy);
|
||||
|
|
|
@ -1802,7 +1802,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
|
|||
// Some games have samplers with garbage. Sanitize them here.
|
||||
const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
|
||||
|
||||
const auto create_sampler = [&](const f32 max_anisotropy) {
|
||||
const auto create_sampler = [&](const f32 anisotropy) {
|
||||
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = pnext,
|
||||
|
@ -1814,8 +1814,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
|
|||
.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
|
||||
.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
|
||||
.mipLodBias = tsc.LodBias(),
|
||||
.anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
|
||||
.maxAnisotropy = max_anisotropy,
|
||||
.anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
|
||||
.maxAnisotropy = anisotropy,
|
||||
.compareEnable = tsc.depth_compare_enabled,
|
||||
.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
|
||||
.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
|
||||
|
|
Loading…
Reference in a new issue