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https://github.com/yuzu-emu/yuzu-mainline.git
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video_core/renderer_opengl: Remove unnecessary includes
Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario.
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7c31661869
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@ -7,7 +7,6 @@
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#include "common/alignment.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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@ -4,7 +4,6 @@
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "video_core/renderer_opengl/gl_global_cache.h"
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@ -7,7 +7,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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@ -4,11 +4,9 @@
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#pragma once
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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namespace OpenGL {
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@ -17,7 +17,6 @@
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -26,7 +25,6 @@
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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namespace OpenGL {
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@ -12,15 +12,12 @@
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#include <optional>
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#include <tuple>
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#include <utility>
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#include <vector>
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#include <boost/icl/interval_map.hpp>
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#include <boost/range/iterator_range.hpp>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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@ -29,10 +26,8 @@
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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namespace Core {
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class System;
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@ -13,7 +13,6 @@
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/morton.h"
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@ -5,10 +5,9 @@
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#pragma once
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#include <array>
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#include <map>
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#include <memory>
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#include <string>
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#include <unordered_set>
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#include <tuple>
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#include <vector>
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#include "common/alignment.h"
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@ -5,21 +5,20 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include <memory>
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#include <set>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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namespace Core {
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class System;
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@ -5,7 +5,6 @@
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#pragma once
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#include <array>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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@ -4,12 +4,9 @@
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include <cstddef>
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#include <cstdlib>
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#include <cstring>
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#include <memory>
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#include <glad/glad.h>
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#include "common/assert.h"
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