mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-24 00:35:28 +00:00
gl_state_tracker: Implement depth dirty flags
This commit is contained in:
parent
b910a83a47
commit
40a2c57df5
|
@ -1024,13 +1024,23 @@ void RasterizerOpenGL::SyncPrimitiveRestart() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthTestState() {
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
auto& flags = gpu.dirty.flags;
|
||||
|
||||
glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE);
|
||||
const auto& regs = gpu.regs;
|
||||
if (flags[Dirty::DepthMask]) {
|
||||
flags[Dirty::DepthMask] = false;
|
||||
glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE);
|
||||
}
|
||||
|
||||
oglEnable(GL_DEPTH_TEST, regs.depth_test_enable);
|
||||
if (regs.depth_test_enable) {
|
||||
glDepthFunc(MaxwellToGL::ComparisonOp(regs.depth_test_func));
|
||||
if (flags[Dirty::DepthTest]) {
|
||||
flags[Dirty::DepthTest] = false;
|
||||
if (regs.depth_test_enable) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(MaxwellToGL::ComparisonOp(regs.depth_test_func));
|
||||
} else {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -129,6 +129,13 @@ void SetupDirtyShaders(Tables& tables) {
|
|||
Shaders);
|
||||
}
|
||||
|
||||
void SetupDirtyDepthTest(Tables& tables) {
|
||||
auto& table = tables[0];
|
||||
table[OFF(depth_test_enable)] = DepthTest;
|
||||
table[OFF(depth_write_enabled)] = DepthMask;
|
||||
table[OFF(depth_test_func)] = DepthTest;
|
||||
}
|
||||
|
||||
void SetupDirtyBlend(Tables& tables) {
|
||||
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendColor);
|
||||
|
||||
|
@ -169,6 +176,7 @@ void StateTracker::Initialize() {
|
|||
SetupDirtyVertexArrays(tables);
|
||||
SetupDirtyVertexFormat(tables);
|
||||
SetupDirtyShaders(tables);
|
||||
SetupDirtyDepthTest(tables);
|
||||
SetupDirtyBlend(tables);
|
||||
SetupDirtyMisc(tables);
|
||||
|
||||
|
|
|
@ -58,8 +58,9 @@ enum : u8 {
|
|||
|
||||
FrontFace,
|
||||
CullTest,
|
||||
PrimitiveRestart,
|
||||
DepthMask,
|
||||
DepthTest,
|
||||
PrimitiveRestart,
|
||||
StencilTest,
|
||||
ColorMask,
|
||||
PolygonOffset,
|
||||
|
@ -129,6 +130,11 @@ public:
|
|||
flags[OpenGL::Dirty::CullTest] = true;
|
||||
}
|
||||
|
||||
void NotifyDepthTest() {
|
||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
||||
flags[OpenGL::Dirty::DepthTest] = true;
|
||||
}
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
};
|
||||
|
|
|
@ -584,6 +584,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
state_tracker.NotifyFramebuffer();
|
||||
state_tracker.NotifyFrontFace();
|
||||
state_tracker.NotifyCullTest();
|
||||
state_tracker.NotifyDepthTest();
|
||||
|
||||
program_manager.UseVertexShader(vertex_program.handle);
|
||||
program_manager.UseGeometryShader(0);
|
||||
|
|
Loading…
Reference in a new issue